I hate maps. Been working on one for 8-9 hours none stop. It's not even half finished, or even a quater finished...
http://www.byond.com/members/TheMagicMan/files/mpmini.png
That is what it looks like so far. It is an ultra mini view, since the actual map is 500x500.
What makes it better is the level of detail involved. Here are random areas of the map that have been made so far...
http://www.byond.com/members/TheMagicMan/files/zomb1.png
http://www.byond.com/members/TheMagicMan/files/zomb2.png
http://www.byond.com/members/TheMagicMan/files/zomb3.png
Each of these sections is somewhat detailed. But the worst part?
A 500x500 map contains 250,000 tiles.
Those screenshots 26x24 tiles, or 624 tiles. That means each of those screenshots is exactly 0.2496% of the ENTIRE map.
I have probably gotten 4-5% of the map finished... IN 8 HOURS. Provided I keep up a constant speed, it should only take me another 152 hours to finish the map! (Though this is probably not entirely accurate, since the center area of the map will be much more dense than the edges)
At least this game will probably never need more than one map.
ID:55695
Mar 25 2009, 3:48 pm
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Mar 25 2009, 5:28 pm
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While the content ideas are neat, I'm bored already. Good luck.
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Some suggestions;
The scenery looks nice but those tiled walls kill it and make everything look flat. New walls and there will be no complaints in that department. And do you know why most zombie games on BYOND lag like a son of a bitch? I'd be willing to guess that it's from creating a shitload of zombies on a huge ass map. I bet if you tried a "Castle" like approach, you could have yourself a fun ass zombie game. Not like defend the castle or anything, but wave after wave of increasingly harder enemies on a smaller ish map. Just some suggestions. Other then that, good job so far! |
Evi of au wrote:
Some suggestions; I could easily change the walls. Also, the game is... Probably designed in a much better way than most zombie games on BYOND. The game it's self can support some 3000 or so zombies while still being playable. (CPU usage jumps between 10-15% on a 2.4 GHZ processor with 3000 zombies) Also, zombies are spawned (and destroyed) in a smart way. The map is massive, and large parts of it will be empty of zombies, despite this, the game will always seem like there is a lot of zombies surrounding players. This is because zombies are only spawned close to players (not close enough to see, but not far away enough to make them useless). Additionally, zombies so far away from players that they are a waste of resources are destroyed. The game actively tries to manage a decent level of zombies. Once it reaches a certain number (based on the number of players online) it slows down zombie spawns, or destroys useless zombies. If that number is not reached, it will spawn zombies more rapidly. This system means though the game can easily support thousands of zombies at a time, rarely will there ever need to be more than a few hundred around at once. I have tried making similar games in the past, and know what sort of limitations I will be working with, and am using every trick I know to make things as efficient and lag free as possible. |
Wow, I see. In that case I can't wait to give the game a try. When will there be open testing?
Is that what all those blank tiles in the map are, spawn points? Just wondering. |
Evi of au wrote:
Wow, I see. In that case I can't wait to give the game a try. When will there be open testing? The game is based in one large city. Those blank areas are unfinished parts. Once the entire map is finished it will just like any city center, hundreds of buildings jam packed together. I want the finished map to look something like this... http://www.byond.com/members/TheMagicMan/files/la.jpg With each and every building a place you can enter to raid for supplies, or fortify as a base and so on. There will be no "spawn points" for anything in the game. Once you log in, you are randomly placed within a building, in the center area of the city. Zombies however can spawn anywhere so long as it is not inside of a building (and a player cannot see them spawn). Also, I am slightly decreasing the map size, to 400x400. This is only so I can actually get the map finished sometime soon. Once the game is released I may increase the map size to 500x500, then 600x600 upto possibly 1000x1000. |