ID:55398
 
Naruto OTN has been in production for several weeks now. We have many planned features, and such, while are listed below:

Hand-Seal System:
As seen in many popular, and beloved Naruto Fangames, Naruto OTN will also feature a Hand-Seal system. Forming combinations of Hand Seals to form many different jutsu.

In-Depth Taijutsu System:
Taijutsu, normally not requiring hand-seal will feature an in-depth combat system and Taijutsu system unlike any seen in any previous Naruto Fangames here on byond. Using an easy, but deep 'High-Mid-Low' combat system Naruto OTN promises to offer a fun combat system that isn't all about button mashing. Forming Combinations of High-Mid-Low Kicks, Punches, and Defense the user can use many Taijutsu techniques.

Chakra System:
Most users will never achieve the True max of chakra, as the Celestial Gates, and perfect circulation are required to unlock the true Potential. True Max Chakra, not to be confused with Max Chakra, will rarely raise. Max Chakra is what you will spend time raising, whether it be opening gates, increasing circulation. But beware; Tenketsu can be sealed, and such forth lowering your Max Chakra.

Mastery System:
Just because you know the jutsu doesn't mean you have mastered it. Our mastery system allows you to Train any jutsu you learn, in order to increase it's effectiveness, range, and potentially unlock even more powerful, but similar techniques.

Leveling System:
Unlike many Naruto games seen on Byond, rather then sitting there kicking a log for hours on end users will from the start be completing Quests and Missions, defeating enemies, and doing anything and everything those that are stronger do from the start. Leveling up will give the Player Stat Points in which they can spend on different Stats, and fighting and questing will increase the user's skill in many different aspects.

Smart AI:
Naruto OTN will feature an AI that is both Intelligent, and fair. The AI will perform jutsu, and fight just like any player offering a unique challenge everytime.

Enhanced Interface:
Tired of Panels to check stats and use verbs? Everything in Naruto OST will be done through Macros, and in-game Menus and Interfaces. Featuring a Drag and Drop inventory and equipment menus, popup quest journal, and NPC dialog. Naruto OST wants to offer an easy to use, and visually appealing interface.

Posting a Progress Report.

We found an iconner who is doing our base, and all it's animations.

We are still looking for Turf, hair, and clothing iconners.

We are also looking for an Attack iconner for jutsu, and the similar.

Coding-wise i've finished all the basic systems, as well as most more advanced ones. I programmed a Central Save Server today with the help of a Libarary, then upgraded the library and my client to support multiple characters.

Fiddled with Combat System to make it fighting-like controls, up + Q is high punch, down + Q is low punch, neither is mid punch. ect.
Hi i am an upcoming iconner with a teacher that is willing to help for a possible gm/admin spot. Good luck with your game, sounds interesting.
please i was banned from your game do not know Porgue please let me play ^. ^

my user is 2694andreduran and my acc is "andre"
please i was banned from your game do not know why please let me play ^.^

my user is 2694andreduran and my acc is "andre"