Goal: Achieve the highest Net worth, Productivity rates and build a monopoly
How to get there: Using several marketing techniques and Strategic business sense to achieve higher and higher revenue, allowing the player to build up and buy more properties and gain even more.
The System
The Computer generates a population of houses and families; within these families there are different types of people and age groups. The populations of people live in communities of houses wich are spread around the map.
Families grow, children grow producing even more families, making the amount of communities larger and larger. Of course, the growth rate would be relative to the number of businesses controlled buy the players.
Spending habits of the population are by default steady. These habits can be altered by popular trends, scarcity, or surplus. The spending amount of the people will become the most valuable resource of the game.
The System of Product is based on the Color theory
Aside from popularity, there are 3 primary raw materials. Blue stuff, Red stuff, Yellow stuff. Raw materials are ran by, and sold to other players. This marks the first set of playable business type- Blue Stuff producer, Red Stuff producer, and Yellow Stuff producer. Each would have its own style of gameplay such as yellow-farming, red-mining, and blue-scavenging .
There are several product-basses businesses that require raw materials …..Clothing, Appliances, and food. In order for businesses to obtain these selling products, they would need to purchase raw materials. For example, a clothing store would need to buy Yellow and Red Stuff in order to make clothing. To achieve a higher complexity, these can be mixed with other materials to produce Unique products, adding more red material to the clothing would turn it into Red clothing, even more complex, adding Red plus Blue materials, it would make Purple clothing.
This would be an easy example of how buying can be altered by popular trends, scarcity, or surplus. There might be a Orange Clothing trend, or perhaps the winter calls for dark colored clothing… maybe scarcity would cause the population to buy more neutral-cheap colored clothing.
Basically, the more exotic colors like cyan or magenta can be reached by adding raw materials with colors that can be combined.
Running businesses.
This part of the game would be just like a practical Lemonade Tycoon game. Hook up your store, better tools to sell, marketing techniques, hiring employees. Here, the game might be able to be set in some sort of auto pilot mode when it becomes successful.
With enough enough success, players can buy new property to start a second business. A clothing store wich mainly require Yellow-materials may want to buy a yellow Stuff Farm to supply them with this material.
Real-estate is also a factor in this concept, businesses closer to houses may be able to get away with raising the price a bit.
Perhaps business could buy property to build their OWN communities, think about being able to build 10 houses around a single food store. …monopoly.