- Vermolius and Tayoko released an update for Efencea. Of note are the game's new website and online rankings. The balance is not perfect yet as it seems to sometimes result in stalemates until boss units are ready, but players are much more likely to see the different upgrades that the game has to offer. (Plus, I have not tried the smaller, simpler maps where the balance could be different.) Next up are updated help files, single-player options, and a login screen depicting an epic battle where you can vote on the displayed bosses.
- On Saturday, Acebloke will be hosting the new version of Wargames for the first time. He has decided to stick with the stable release of BYOND (as opposed to the version currently being tested which increases instance limits at the expense of forbidding older clients from entering).
- Aixelsyd's new RTS will be called Conqueror and will feature a lot of micromanagement. There will be 5 groups of up to 14 units to be toggled between. Screenshots are included, but only the art done by Zxcvdnm is likely to make it into the game.
- Tsfreaks is working on a base defense game. All I know is that the game has been scaled down from something else and it should be nearing completion soon.
- Mechana2412 is looking for a pixel artist for an upcoming strategy game. A list of possible creations is included. This could be an opportunity for one of his many hub entries to actually have a game attached. Help him and we can both nag him.
- This isn't a strategy game, but Latoma has posted some game balance ideas that he and Fugsnarf have been working on for their current project. In particular, I found the area of effect examples interesting. I wouldn't mind seeing posts on game balancing from developers within the guild as, aside from my posts on feedback loops, the process BYOND developers go through has generally been a mystery.
- Hazman recently released a language processing library. I wonder how many languages can now be used to nag him to finish one of his strategy games. ;)
- Crispy, the Inventive Dingo, updated his blog. His IGF award-winning version of his BYOND favorite, Yet Another Generic Space-Age Conquest Game, is due to be released on Steam in a matter of hours. Go forth and create Intergalactic Mayhem!
...Even if his "STOP MAKING GAMES. Start designing them." motto is probably a bane to those who need to get finished projects with their name on them out the door.
...Even if a former BYOND game receiving more success outside of BYOND makes dreams of developers receiving compensation within the current BYOND community wither and die.
Oh yeah, go buy a Fooldom Come subscription while you're at it. ;) - I posted my current plans, including Gears & Peers and an updated battle system for PathWrath 2. I then made good on them by releasing an update to Occupied Forces... which I then updated again for improved balance. The visuals have improved and there are now player classes.
Got news? I missed the Supernatural premiere last week. =(