Efencea Stats
Player Stats For January 13th through the 19th
(The 15th was a good day!)
Line and Character Count of Source Files
Total Lines: 3802
Total Characters: 106852
Changes
A lot of big stuff here and if you want you can see the content of "Changes" and "What is to Come" on the Efencea Website's about page.
- Built a website for Efencea. (Help and Screenshots are empty)
- Implemented Online Rankings.
- On logout spectators would not be removed from the list of spectators.
- Disallowed the use of links in chat.
- Bosses now travel a quarter of the map quickly to alieve the waiting time for Heavy Bosses.
- Logging out after joining as a faction but in an unstarted game caused a reboot instead of unseating the player.
- The "game started" logo didn't update for players on login if they logged in mid-game.
- Introduced tower effectiveness versus specific unit types as well as altered the combat values of most towers and some units.
- Towers were using their Rate Of Fire as a spawn() time between AI. This lead to slower towers not firing as effectively as desired.
- Added neutral walls and allowed for either faction to build on neutral walls.
- Durations of '0' were allowed. This is no longer the case.
- The Wave Maker now shows how many times each row will be spawned.
- The beginnings of the paths are now labeled with which column of the wave maker corresponds to them.
- Implemented multiple map support along with 5 new maps.
What is To Come?
Only a few -big- things left before v1.0. Although, I'm sure we'll get lots of neat things to mix in with future updates.
- HELP FILES
- Single Player
Side Notes:
I believe Tayoko has some sort of contest in mind for screenshots and such. I'm sure he'll post details.