[Taken from here]
I've just put pif_MovementSystem. This simply has a rewrite and modification of many of BYOND's built-in movement systems. It also adds things such as a Bumped() proc, a locking and handling system, and extra arguments to procs to give them more usefulness.
If you have any comments, suggestions, or bug reports, either reply here or on the forums.
ID:53095
Jan 14 2009, 7:02 pm
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Vermolius wrote:
Was it intended that mobs face south when they "bump" the edge of the map with pokemon-style turning activated? That was a bug with the demo. I just fixed it. Does it support pixel collisions? If it does would you mind showing that off in the demo? Only the demo does any sort of pixel movement. I did that to show the seperation of concerns. If you look at the demo file, you'll see that the Move() proc isn't reference at all, because pixel movement stuff is handled in TakeStep(). I mostly made this as a way to break things down into more parts so some things could go in places better suited. |
Does it support pixel collisions? If it does would you mind showing that off in the demo?
Very nice!