ID:52955
 
I'd just like to stress how important backups are. The other day, about 4AM, I was working on an extremely important document. I wake up the next morning and apparently, at 4AM while I was as tired as all get out, I managed to delete this extremely important document, with no backups to be found.
Never happened to me with important files but it sure has happened to me a lot with games. If I advance too much in a game without saving I'm bound to get my electricity cut or crash and there goes my savefile, then I have to go back and do it all again, has happened a few times.
Have you tried the Undelete Plus? It can get deleted files back.

http://undelete-plus.com/download.html
Windows XP my friend?
Andre-g1 wrote:
Never happened to me with important files but it sure has happened to me a lot with games. If I advance too much in a game without saving I'm bound to get my electricity cut or crash and there goes my savefile, then I have to go back and do it all again, has happened a few times.

Compile often, even if you only made a little progress. It prevents you from getting mass amounts of compiler errors at once, and it saves everything.
Jeff8500 wrote:
Andre-g1 wrote:
Never happened to me with important files but it sure has happened to me a lot with games. If I advance too much in a game without saving I'm bound to get my electricity cut or crash and there goes my savefile, then I have to go back and do it all again, has happened a few times.

Compile often, even if you only made a little progress. It prevents you from getting mass amounts of compiler errors at once, and it saves everything.

I meant actually playing games, not developping :P I'd consider game files important files.
Vegetassj9: Well, luckily an older version of my document was on a remote server (Gotta love git), but I still lost a few pages of work.

Rasengan3oo4: Yeah, XP Pro.

Jeff8500 wrote:
Compile often, even if you only made a little progress. It prevents you from getting mass amounts of compiler errors at once, and it saves everything.

I compile roughly every fifteen seconds. Sometimes more, sometimes less, depending on the amount of code I've written.