Efencea, by Vermolius and Tayoko
Vermolius very recently released a test version of his game Efencea, which he calls a 'PvP tower defense RTS'. The hub entry has this to say:
- Efencea is a two-player versus defense game. There are two factions that players may choose. Robots and Aliens, which are green and purple respectively.
Its quite cool, check it out!
Stolen Lands, by Lavarion
Stolen Lands isn't actually a new game-- Its been around since 2006, in fact. To quote the hub entry:
- StolenLands is a semi-class-based real-time RPG with customization yet a relatively simple system.
For a review of Stolen Lands, check out the one Mikau wrote.
Foomer's Single Player Games guild now has a great offer
The Single Player Games guild recently announced that its opening its doors for developers who are working on single player games and want help
getting exposure and feedback. To quote Foomer from his announcement:
- Single player game developers may be provided with a forum for their game and the ability to moderate it, and free access to post updates or other useful information to the blog as long as you keep your posts clean and professional and don't abuse it.
Grinding My Gears Off, by Danny Roe of BYOND RPG
This article is actually from back in November, 2008. It presents a 5-point list of alternating do's and don'ts that all relate to the nature of grinding in games today. Definately worth a read for anyone developing a game that involves character advancement!
The first 'Along the Tech Tree' of 2009, by ACWraith
Along the Tech Tree has been a Thursday' staple at BYOND Strategy for a while now, bringing you cool things from BYOND Strategy and the occasional YouTube video or five. If you haven't ever read Along the Tech Tree or you missed the most recent one because you were too busy still trying to figure out how you got married in Las Vegas on New Years, check it out right here.
Questions to the community
Part of running a community is always trying to keep yourself in the know-how on what people think, like and don't like. While all opinions aren't always equally useful, they're always worth considering. Keeping this in mind, we'd like to know how YOU think things are going. In the Comments section here (or e-mail to [email protected]), give us an answer on some of these questions:
1) Do you play BYOND games, develope or create them, both or neither?
2) What do you think about the idea of Achievements for games, like virtual badges you can gain both as players, game developers and surfers of byond.com?
3) How often do you visit the different guilds?
4) Is there anything you wish you could do with BYOND Guilds, that you can't do right now?
5) What do you think about the idea of contests that take place in BYOND games, featuring real prizes for players?
6) What kind of game would you most like to see on BYOND? (PG-13 please)
7) Would you like to see more Members features, and if so what?
As a last (but definately noteworthy) addition to this weeks Digest, I'd like to take a moment to point to the first article in a community project by Alathon, Stephen001 and Tiberath called DevTalk. The project will feature the 3 developers weekly, each taking turns to present that weeks article. Stephen001 has the following to say about what DevTalk is:
- "DevTalk is about showing how game developers think and implement game features, solutions and systems. Both from a practical and theoretical perspective."
See you next week, folks!
Achievements sound like an interesting idea. They probably wouldn't work for some games, but the idea of achievements linked to special in-game awards might appeal to many.
Definitely something to try out