ID:52682
 
Keywords: explorer, sound, tomb
I've been searching for some appropriate sounds for each of the actions in Tomb Explorer, and while good sound effects for a few things are eluding me, I've provided sound for most of the actions in the game. There is also some subtle ambient background sound that'll be playing most of the time. The whole game might be a little too quiet, I'm not sure, since my volume is usually pretty low anyway, but I'll let everyone else try it out and tell me what they think.

And of course, the "Sound" option in the menu actually works now, and sound settings are saved when you quit so the settings will stay where you leave them.

I encountered a few spots during testing where sounds played when they weren't supposed to, but hopefully I've fixed them all. If you encounter anything like this, please let me know which tiles it happened with and under what circumstances.

Also, I'm still looking for a few more sounds. So if you have any good sound effects that would fit well for these categories, or might be better alternatives to the ones I'm currently using, please let me know. The sounds that I currently still need are:

Secret passage revealed
Arrow glowing
Arrow stops glowing
Glowing arrow rotating
Clearing away rubble with pick axe
Clearing webs
Swinging across spike pit
Sliding floor slab (trap door)
Walking up/down stairways.
Extinguishing a lamp stand

NOTE: If you happen to encounter a situation where there's no "OK" button on the credits window, you can use ENTER or ESC to get out of the window. To fix this problem, clear the old Tomb Explorer skin from your BYOND/Skins directory.
There's a nifty little program for creating old-school .wav sound effects that I find quite useful when making games.

http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html

Hope this helps!
I've tried that, but I'm not sure if the old-school sound works well or not. However, the biggest reason why I don't use it because that program sucks memory like there's no tomorrow and doesn't put it back.