Now featuring a new and improved dragon icon! As well as projectile icon referencing, so I don't waste CPU turning them over and over! I also fixed some game killing bugs, including the fact that castle floor turfs were dense >_>. This also comes with a pop up that appears when you don't have enough money to upgrade, since the output isn't exactly a person's first choice as their open panel.
In a future update, I plan on using Theodis's pathfinder to make the AI smarter.
Also, I need a new color scheme according to a few people. Suggestions?
EDIT: What do you guys think about the difficulty; I've been messing with it a little. What waves are overwhelmingly difficult? What waves are really easy? Tell me so I can fix it!
KingCold999 wrote:
You want us to report bugs we find to you? I found a bug - _>, that's because I accidentally named that window the same as the label, and I thought I fixed all instances of it. Apparently I didn't, fixed for the next update, which will be in a few minutes (that's what I would consider a game killing bug). |
A possible in-game helpfile in the menu would be lovely, other then that this seems alright of a game.
Nice job. Only suggestion besides the helpfile would be to reel in some interface design that blends in more to the graphics in-game other then the red and black(Even though I know you are going for a "Simplistic look", the colors didn't seem to fight the graphics in-game). |
When you try to upgrade (archers, level 0 to 1) when you don't have the money, the "You don't have money" message appears, but OK button doesn't close it and your "Money" dissapears from stats
Edit: It happens whenever you try to upgrade and you don't have the money, its not just archers