Here.
What do you think? I still need to balance out the enemies/classes a little. To all those wondering, that weird stick figure thing is a quickly drawn weak dragon, I wasn't able to put as much time into as my ogre (which still isn't too great).
Also, the game is never ending, so when you noticed waves starting to repeat, you may want to quit. There are 12 waves in all so far. All other info on playing is in the hub.
Dec 22 2008, 7:46 pm
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I'm not a big fan of the "defence genre" but your game isn't that bad. Perhaps give the players a little more money to start off with or make the money you gain from killing an enemy increase. As I was playing by myself I found that I had around 5 archers to whole time with no chance of upgrading any unit.
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Calus CoRPS wrote:
I'm not a big fan of the "defence genre" but your game isn't that bad. Perhaps give the players a little more money to start off with or make the money you gain from killing an enemy increase. As I was playing by myself I found that I had around 5 archers to whole time with no chance of upgrading any unit. Archers aren't the best right now. Personally, when I begin, I place three knights and two firework techs. That can usually hold them off for a while so I can upgrade, etc. |
Andre-g1 wrote:
http://i41.tinypic.com/axefpd.png No, actually those stick figures are the archer. Dragons have big circular mouths, similar to leeches or a lamprey or a hagfish (I did it quickly, I'll use every ounce of my terrible pixel art skills to make it look a little better now). |
Jeff8500 wrote:
Andre-g1 wrote: No.. I meant, they never go past the 5 doors.. so they never reach my units ! |
Andre-g1 wrote:
Jeff8500 wrote: Oh, yeah, that's a known bug. My guess is I made the rubble (which has a new and improved icon) dense on accident. If it isn't that, I'm probably going to redo the enemy AI anyway. |