Also, there's a big announcement at the end of this post...
Mostly I've been at university. I've got one year to go of my four-year degree, having just finished my third year.
When I haven't been doing that, though, I've been continuing work on Mayhem Intergalactic, formerly known as YAGSACG (see left sidebar). Check it out if you haven't already; and if you did check it out a while back, I encourage you to take another look, because it's been significantly improved from the early versions. It looks better, sounds better, and feels better.
It's also won me a few awards. In February I went to the 2008 Game Developers Conference, due to winning an Independent Games Festival Student Showcase award. Last month I went to Melbourne and scored not one but two ATOM Awards, each of which came with a shiny shiny trophy and some awesome loot - including a drawing tablet and a commercial 3D package which normally costs $3,000 USD. (XSI 7 Essentials, in case you're wondering. Haven't installed it yet, I've been too busy.)
The big announcement
After sitting on this piece of news for months, I can now reveal that Mayhem Intergalactic will soon be coming to Steam, Valve's flagship digital distribution system. This is very exciting, since the one thing Mayhem Intergalactic has really been lacking is widespread exposure and distribution, and that's something that Steam can grant in spades.Also, I might actually earn some money from it for a change. Which would be nice. :-)