ID:49467
 
Well now that I've got everyones attention, psh right you'll just scroll down to the screenshots and backspace without leaving your opinion at all :P

Anyways, first lets start up.




After we get in, lets all sit in the rain and stare at a nice tree.




That's pretty much it for your visual effects so far, between the water blending, random storms and darkest hours of night, we think it'll be a pretty fun experience just to walk around in and enjoy.

The rest of the stuff so far is underneath the hood so to speak, been working keenly on efficiency since our visual effects could pretty much bog down a server if not done correctly.

Notice the mob not clothed or with hair? That's because we need a talented mob artist to join the team, we're working quickly and could well have the game out within a month, but first we need someone to clothe our mob.

To everyone I hope you have a nice night, I'm going to go drown myself in 2 liters of Mountain Dew :)

I'm annoyed that the chat area doesn't have the same frilly paper edges that the stat box and splash screen have. I also wonder whether your interface resizes properly for different resolutions. But side from that, looks nice!

You should definitely look into some rounded edges for those terrain graphics though.
I don't like the location of the text output myself. I think it'd be better with it above the text area and the inventory stuff to the right.
You could put those buttons along the right side of the screen and fill the space to the right of the stat box with the text area. That might even allow you to enlarge the view a little.