Why play your game when we have much better games like Seika, if Aaiko wasn't so lazy and released Seika II you wouldn't of got a single player anyways, so might as well bail out on the project anyways :)
LoL, just because one game is good doesn't mean we can not try others. If his game interested me I would have put input and asked for further information about his game, but it didn’t.
Calus CoRPS wrote:
Your previous post about your game failed to interest me and apparently others, and this is our fault?

Never said it was. But even if you don't like the game for some reason, stating why and how it could be improved is still helpful you know.

That actually made me laugh, you act like you’re the only one who thinks BYOND has some flaws.

No. But most other people sit like obediant little puppies, too scared to do anything about it.

And your game doesn’t look like months of effort has been put in. Here is what went through my mind when I see your post. “Hmm, yet another game which uses RPG Maker graphics…and the game play and information does not interest me, I have seen this before” *Presses the back button*

RMXP graphics are not bad. Infact I would say they are levels above what most amateur pixel artists can produce. I'd go as far as to say that at the moment they are some of the best graphics currently avaliable for RPG use. They look good, have a clean and consistant style and there is a large variety of them.
The only time they are bad is when they are badly used, which is the same for all graphics.

I am all for helping people develop games, but you seem to ignore others input and want to insult others. I will admit, my games are nothing spectacular, but at least I have the balls to admit this, unlike you. You see, your game is nothing new; it is a typical RPG which we have seen countless time. You expect us to get excited over nothing, get over it, it is just a game.

True, it is just another generic RPG. But that was the whole point, because BYOND has yet to see a generic RPG. That is not due to them all being ace and original, that is due to them being sub-standard and just not good enough to even be called "generic".
In the RPG world my game is nothing special. As far as BYOND goes it might very well be one of the best RPGs made.

Lord of light wrote:
Why play your game when we have much better games like Seika, if Aaiko wasn't so lazy and released Seika II you wouldn't of got a single player anyways, so might as well bail out on the project anyways :)

Love how you are judging a project before you've even played it, or seen much from it. Bahaha.
Also, Seika isn't even a good game. By BYOND standards it might be, but it has been around for unknown number of years. But using the standards of a normal person, it is actually pretty bad.
Bet you $50 that with the same amount of time invested in it my game would be a whole lot better than Seika.
I understand that, but he was talking about his game being SO HIGH on BYOND standards when Seika is already 10x better then this and doesn't claim anything. It's like you saying you have the best Chat program on BYOND when all you have is a say verb and there's already Chatters to contend with.

Edit:

The Magin Man: "In the RPG world my game is nothing special. As far as BYOND goes it might very well be one of the best RPGs made."

Point proved twice over.
If I may ask, what makes this RPG different enough to be worth the time investment required by persistent games? I'm not judging. I just think that it would make for more interesting blogs about the game. =)

You've mentioned random pieces of content, but people don't know how it all works together unless they assume it's a generic RPG. You've shown screenshots, but the graphics were created elsewhere and have been used in multiple projects. You've spoken about your effort and progress, but you already shot yourself in the foot by choosing a genre which both has plenty of competition and requires multiple players to function.

Having been burned out by MUDs, I'm not part of the target audience, but perhaps some posts on mechanics would gather more interest. (Granted, avoiding unnecessary line breaks could also promote reading. ;))


[Edit: Ah, you intend for it to be generic. Sorry, I started typing like 20-30 posts ago. =)]
Silk is dead on, 100% right. You have to build interest- but once you do it pays immense dividends if you have a quality product.

By all means, though, use other avenues to hype you product. You would be foolish not to!
Although I personally have never heard of your game before this moment, and I wouldn't play it anyways because I made a point of avoiding online RPGs, I'd say if you can advertise a BYOND game effectively outside of BYOND, more power to you!

I've been trying to come up with ideas for games that I could advertise outside of BYOND myself, and I'm sure Tom would love having BYOND's engine effectively demonstrated to non-BYOND users.

Its probably in your game's best interest NOT to advertise with the BYOND community anyway, simply because a lot of players that frequent BYOND are "griefer" types who won't improve your game's player base any. Plus people here tend to be unappreciative and fond of complaining.
"In the RPG world my game is nothing special. As far as BYOND goes it might very well be one of the best RPGs made."

This could be true, but I rather see the players decide this, not the bias creator. You claim your game is so good, yet your only source is your opinion. Most people will declare their game as being the best, since they have spent countless hours on it. I’m beginning to think this is the router you’re taking. But I will be happy if you prove me wrong.


"Its probably in your game's best interest NOT to advertise with the BYOND community anyway, simply because a lot of players that frequent BYOND are "griefer" types who won't improve your game's player base any. Plus people here tend to be unappreciative and fond of complaining."

You can get decent comments from this community, maybe you're hanging around the wrong crowd. Also Foomer, you tend to complain so much about this community, it is quite annoying. Maybe instead of being a grouch all of the time, try doing things that actually helps this community.

[EDIT]
By the way TMM, what is your definition of the BYOND standard. You tend to toss it around so much.
ACWraith wrote:
If I may ask, what makes this RPG different enough to be worth the time investment required by persistent games? I'm not judging. I just think that it would make for more interesting blogs about the game. =)

Nothing really! If we are comparing it to any other RPG, and not just BYOND RPGs.
It is just to show than a BYOND game can be well designed and developed.
Basically everything is just well developed.
Player classes hae though and effort put into them. They are designed in a way that facilitates for multiple styles of builds. And most importantly (the classes that are finished) have a wide variety of skills with a wide variety of effects and uses. Something which a lof BYOND RPGs lack.

Here are the current class skills planned out.
http://www.byond.com/members/TheMagicMan/files/necro.txt (Fully finished)
http://www.byond.com/members/TheMagicMan/files/samurai.txt (Also fully finished)
http://www.byond.com/members/TheMagicMan/files/cleric.txt (class design is finished, only healing spells are implamented in the game)
http://www.byond.com/members/TheMagicMan/files/ elementalist.txt (class neither finished or implamented)

Dungeons are the same. They are not just a map whose purpose is that is has a specific monster you can kill to gain exp.
They have detailed quests to do, bosses to fight (which requires team work) and some of the more complex dungeons actually involve puzzels and challenges not related to combat and killing things.

Items are the same. You do not get 100 variations of a sword (only stronger), and a handful of rare pieces of equipment that maybe give you a stat bonus.
Most equipment at higher level will have strategic use to to the effects it has. Some weapons inflict status effects, others deal more damage to certain enemies, some have more unique effects but you get the idea. They are not just a stat boost or increase in attack power.

These are the kind of things I am adding to the game. The sort of things which I consider standard in a RPG, the sort of things which makes it generic. But the sort of things BYOND RPGs in general lack.

Having been burned out by MUDs, I'm not part of the target audience, but perhaps some posts on mechanics would gather more interest. (Granted, avoiding unnecessary line breaks could also promote reading. ;))

The mechanics in the game aren't particularly special I'd say.
Other than potentially abusing datums/lists to achieve lots of highly flexible effects (status effects, passive abilities, effects on items/equipment, quests and so on) there isn't anything that special about how the game works.
Calus CoRPS wrote:

[EDIT]
By the way TMM, what is your definition of the BYOND standard. You tend to toss it around so much.

Low?
Honestly, the "best" games on BYOND just aren't THAT good.
I say BYOND standard because in the BYOND community these might be considered good games, but anywhere else they would be considered average at best.

Spacestation 13 is the best example I have seen of this.
In the BYOND community is is usually called good, and played often (or was).
I once to my suprise saw someone outside of the BYOND community post it. And most of the comments on it were how bad it was, how it's gameplay was horribly and clunky, how it looked really bad and how buggy it was. In general how it was a really bad game (though most said the idea was good, but the implamentation of this idea was horrible).

This is what I am talking about when I say BYOND standards.
Finding support was not much of issue for me. I've got a nice little group of supporters.

An attitude like "If you don't support me in development, I'm not letting you play it!", just says to me supporting you probably isn't going to turn out well on my time.

If no one supports the development process, big deal. Wait for the first beta trial and then go for it. I don't see why developers feel it's absolutely necessary to have someone kiss their ass mid development.

Edit--

And if you're that desperate to get it noticed, submit the finished product to BYOND RPG, I'll put it on the front page (provided your horn tooting is deserving), play it for a couple of hours, write up something positive about it, and bash it into the RPG fans heads. It's just that easy. All you have to do is click a button.
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