Turns out, for the next few days if I am not sleeping I will be working :[
I will work for 10 hours, get 11 off, work 10 more, 11 more off for about 3-4 days. I have no idea what days I will be working after that, but I'll most likely only get a day or two off before being back at work.
This puts a spanner in the works, I wanted to release a demo by Wednesday next week at latest, but the weekend was what I was aiming for.
I wanted to add 3 classes to that, and 4 fully finished dungeons (including quests).
At the moment that is not looking possible to do by 9Pm tomorrow. I can definately get 2 classes done and 3 full dungeons. And possibly part of the 3rd class (it is a healing class, I can get all the healing spells done in less than an hour, excluding graphics and one or two of the more exotic skills I could get most of the classes skills done in a few hours).
I will also probably not be able to get various ingame descriptions and help added as well as polishing off a few things, short of maybe a quick explanation when I post the demo. (Items wont have descriptions, chat commands will remain largely unknown and so on).
So, think I should release this demo with all the content I wanted to add but wait a while longer, or release it early with not everything included (earliest release will be sometime tomorrow).
ID:49136
Oct 9 2008, 5:42 pm
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Oct 9 2008, 5:49 pm
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if you release it now, people will just tell you what you already are adding. wait.
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DivineTraveller wrote:
if you release it now, people will just tell you what you already are adding. wait. I will only be releasing it primarily for bug testing and balancing (which is hard to do on my own, since a lot of the gameplay is group based). Suggestions are always welcome, but as I said, the game does not have a great deal of stuff to do in it yet. So I wont be "releasing" it for more than a few days. |