ID:49071
 
More progress on the game I am working on!

Today I am playing as a Samurai...
http://www.byond.com/members/TheMagicMan/files/sclib.png
Who happens to be in a library for no apparent reason!

http://www.byond.com/members/TheMagicMan/files/ scitemshop.png
Before going on any adventure it is always wise to stock up on items!

http://www.byond.com/members/TheMagicMan/files/scchurch.png
And pray to god!

http://www.byond.com/members/TheMagicMan/files/scquest.png
(Was actually grabbing quests, the quest window could be better, but for now it works)

http://www.byond.com/members/TheMagicMan/files/sccave.png
Now that I am stocked up and loaded with quests I enter the CAVE OF DOOOOM... To pick mushrooms!

http://www.byond.com/members/TheMagicMan/files/scpete.png
While picking mushrooms the Samurai adventurer runs into Stinky Pete... And prepares for the battle of his life! (He lost just so you know, since Stinky Pete is a boss!)

Hoping to have a small demo/test of this released by the weekend, at lastest by this time next week.
Going to add 1 more class and hopefully 2 more dungeons (if not 3) before then.
The class will be a Cleric class (which will make 3 classes fully functional), the dungeons will be some sewers and an underground/underwater cave (and I will finish off an ancient ruined chapel dungeon). Each dungeon will come with several quests to do. (At the moment there is only 6 quests, the sewers will come with 4 quests, the underground/underwater cave with 3, and if the chapel is complete that will come with 4).
Looking great! I can't wait for the demo! Will attacks have macros, by the way? I don't like the idea of rapidly clicking and scrolling through my attack list.


By the way where did you get your RPG maker icons? I
can only manage to find some!
Jeff8500 wrote:
Looking great! I can't wait for the demo! Will attacks have macros, by the way? I don't like the idea of rapidly clicking and scrolling through my attack list.


By the way where did you get your RPG maker icons? I
can only manage to find some!

The basic attack button is A, all other skills and items will have by default no use macro, but can be assigned to a number key.
In some screenshots you will notice a small window with a number, and a skill/item next to it. In the second screenshot it goes...
1. Iai Strike
2. Initial Strike
3. Cutting Bamboo
4. Small Health Potion
5. Small Magic Potion
6. Antidote (though you cannot see these two)
7. Bandage
Simply pressing whatever number is next to the skill/item will use it.

As for where I get those resources from. Various sources.
I can't remember them all, but here is what I do remember.

http://www008.upp.so-net.ne.jp/newiceax/framepage1.htm
http://www.creationasylum.net/ hp?s=90c076797506d265672d187a9f3c952f&showtopic=21744http:// www.66rpg.com/ (This website has tons of resources, but navigating it and downloading them is a real pain to do)