ID:47810
 
Many thanks to DanTom for the fabulous BYOND suite and the warm welcome.

Pardon the humdrum appearance of my start page. At this time, I'm currently working on creating a BYOND project of my own.

A little background on myself:

I'm very much a gamer, I've been playing games since I was 6 years old on a Commodore 64. I'm now 31 years old and thoroughly bored of the over-commercialized, casual-friendly garbage that passes for games these days.

This is not a new development but rather a situation that has been going on for ages, to the point where the PC game industry is largely in decline.

What's the solution? No less than game vigilantism. Now is the time for the gamer to become the indy game developer and manifest their dislike towards today's concept in gaming by putting up or shutting up.

In other words, making our own game.
Or, as DanTom likes to say, Building Your Own Net Dream.
That's what I'm here to do.

Some of you may be interested in my Learning BYOND series on my Wordpress blog. Enjoy. Point. Laugh at my feebleness. It'll burn the necessary time, as I suspect I'll be tinkering away at my code for awhile before I have something to release.
Welcome to the community. I hope you enjoy your stay here.

George Gough
Welcome!
Just read your blog in a little more detail and noticed a couple things worth mentioning, though no doubt you have learned some or all of them already:

new() without an argument will create the object, but will create it with location = null; i.e., off the map.

new(usr) doesn't just create the object in the user's location, but actually in the user (the user's contents list -- just like the user is in his turf's contents, and the turf is in its area's contents).

Also be aware that usr, while very useful, can also be treacherous. If you're going to use usr, use it in the proc immediately triggered by usr -- see Lummox's Dream Makers article "usr Unfriendly" (http://www.byond.com/members/ DreamMakers?command=view_post&post=35932) for more details.

My apologies if I'm telling you stuff you already know. Again, welcome to BYOND!
Good luck to you! I love your blog!
This is great, every community needs a journeyman such as yourself to chronicle the arduous adventures of a beginner. One of my favorite such chronicles is ChiyoDad Learns Go, and I hope that your blog becomes not only an enjoyable read, but a helpful resource for those on similar journeys (I know ChiyoDad's blog has aided me greatly as far as Go goes---everything from great Go-playing software to practice/study with to his mention of the Go Teaching Ladder, which has become a valuable resource for me.

In any case, I commend you for your effort in learning to develop your games properly---many community members simply think stealing another's game and claiming it as their own is OK. That said, I've been programming in DM for just over 6 years now, and I'm always willing to support prospective developers such as yourself---if you ever need help, feel free to IM me.

MSN/Google Talk/e-mail: [email protected]
(A)IM: xhieadx
All I can say is:
Wow, this is a great community!

Thanks for the tips.
Pro tip: In your one post that reviewed several games, you didn't cover one of my favorites: DDT's Last Robot Standing!

Maybe you didn't know about it, or maybe nobody was online to play, but now...I'm itching to find a game of it to play in myself. :)

Edit 2: For some reason I can't connect to either LRS server. Rats!

Edit: Another great title (which really shows the flexibility of BYOND) is Lummox JR's Incursion, though finding players may be tough (it takes a considerable amount of time per game: the Risk board game comes to mind). Iccusion Entertainment also offers a slew of casual games.
That wasn't really intended to be an all-inclusive review of all that glitters on BYOND, but I should definitely give recommendations a try and perform a review.
Good to have you aboard.