ID:47611
 
I decided to work on something different today. I needed a break from the battle interface. She's a women who takes a lot to satisfy, and I'm afraid, today, I just didn't have it in me.

So I decided to focus on something different. Teams. With a bit of testing from Mobius Evalon and a bit of insight from Alathon, I managed to get a nice working system.

So let's look at some stunning screenshots for today.

First up is the profile screen. Every time you double-click on another users mob, you get the profile screen (unlike other screens, you're able to move from one to the next without closing it).

This is what a normal profile would look like when you're profiling a new character.
Profile

You're also able to look at your own profile, but as expected, you don't get the Add or Invite buttons.
Profile Yourself

However, in the first screenshot, there was an invite button. What happens when you click it is something you'd probably expect, the user on the other ends receives a wonderful little popup saying "come join us".
Invitation

It's up to them to accept or decline. I was unsure if I wanted the user to input their own invitation message or just use a default one like that. At the moment, that's the default one. But I'll give it some more thought later on. I'm hoping to avoid using input() message boxes. So if the user could set their own, another window which matches the template would be used.

Anyway, if the user accepts your invitation. You and everyone in your group will get the message "So-and-So has joined the group". And when you check their profile again, it's changed a bit.
Profile after invite.

All stuff you'd expect to be seen, but it's still fun to show and point out.

I had a good day today working on something that wasn't that monster of a battle input. And in case you're wondering, if the group consists of more than one person, they'll be shown in the invitation page. If the group contains two or less people, the invitation window is resized to look better. But the size will increase based on how many people in the group there are, as normal.
Out of curiosity, what is the world and movement around the word going to look like?
Sinyc wrote:
Out of curiosity, what is the world and movement around the word going to look like?

It's a pokemon game.
It's looking better by the day! Is there an option for profile images, by the way? Or will there be a set of profile images to choose from? Or will your profile image be your icon?
I can't wait until this comes out.
Looking better and better Tibby, keep it up and satisfy that girl. (Pun?)
Sinyc wrote:
Out of curiosity, what is the world and movement around the word going to look like?

The map will be displayed on the same pane as the battle system. You will switch between the two as necessary.
Jeff8500 wrote:
It's looking better by the day! Is there an option for profile images, by the way? Or will there be a set of profile images to choose from? Or will your profile image be your icon?

That's a very good question. I'm hoping I can manage to allow users to either upload their own, or offsite them. But the problem with that is, people are idiots. And they'd probably attempt to use BMP images or images larger than 96x96 (64x64).

I'll see what I can do with it soon.
Tiberath wrote:
Jeff8500 wrote:
It's looking better by the day! Is there an option for profile images, by the way? Or will there be a set of profile images to choose from? Or will your profile image be your icon?

That's a very good question. I'm hoping I can manage to allow users to either upload their own, or offsite them. But the problem with that is, people are idiots. And they'd probably attempt to use BMP images or images larger than 96x96 (64x64).

I'll see what I can do with it soon.

I see what you mean; that could really bog down the server >_>

EDIT: Perhaps you can use another language to check the file through the browser before uploading it? Just an idea. Of course, there would be ways around it, but any normal user would be prevented from doing that.
Jeff8500 wrote:
Tiberath wrote:
Jeff8500 wrote:
It's looking better by the day! Is there an option for profile images, by the way? Or will there be a set of profile images to choose from? Or will your profile image be your icon?

That's a very good question. I'm hoping I can manage to allow users to either upload their own, or offsite them. But the problem with that is, people are idiots. And they'd probably attempt to use BMP images or images larger than 96x96 (64x64).

I'll see what I can do with it soon.

I see what you mean; that could really bog down the server >_>

EDIT: Perhaps you can use another language to check the file through the browser before uploading it? Just an idea. Of course, there would be ways around it, but any normal user would be prevented from doing that.

One easy solution would be to use a browser element to link to a PHP file on the server, the PHP file will upload images to a specific area on the server based on player name or something, from there, PHP will check to see if the image is in fact PNG and exactly 96x96.