ID:4659
Oct 17 2005, 5:03 pm
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If anyone has been wanting an easy way to import icons from a spritesheet, here's your big chance. I was bored today at work, and did some experimenting. As a result, BigIcons was born, and now it's easier than ever to get big mobs/objs/turfs into your game, AND animate them! Thanks to icon.Insert(), multi-tile, multi-directional, multi-state atoms are now practical. Check it out and let me know what you think!
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