ID:44451
 
In my rush to update a certain gmme, I realized that the storyline is somewhat nonexistant. Now, every good game should have a comprehensible storyline, so I had to set about on creating one. So far, the resulting game will follow this unoriginal formula:
1st, something terrible happens
2nd, the player gets a bit of an explanation
3rd, the storyline hides for a while
4th, things start collapsing
5th, the player will be enlightened as to what is "really" happening
6th, cue the apocalyptic plot twists
7th, conclude the game in a satisfying way.

I hope to make the game more compelling in this way, despite the limitations of my platform.