For the curious, I ordered an adapter that converts 2 RCA cables to stereo jacks (which I should then be able to use with computer speakers). I expected to have it by now. Hopefully, I'll be able to hear my television at a reasonable volume soon.
More importantly, BYOND Strategy has 3 new games this week! Play them! Download them! Host them!
- HM Geek announced and released Sotario, a turn-based game for two players with resource management and minions. I have not played it yet, but it seems nice and unusual. =)
- 172.16.0.1 announced and released Infamous ZipCom, a turn-based world conquest game with a modern war theme for 2 to 12 players. IP's attention will be divided between Infamous ZipCom and Fortay when providing updates, but I'm not worried. I'm more upset that it is taking me so long to have review sessions for games which could meet the feature guidelines. =)
- I finally released Occupied Forces, a territorial dispute game with simultaneous turns, upgradeable production, and multiple unit types (which can be edited through XML). I also updated the game with a different subscription idea. I'll probably add sounds later.
- I missed this last week, but 172.16.0.1 announced that he might release a story-based version of Fortay for one player. Meanwhile, the original game might get some AI (and a feature review session if I can get my butt moving).
- Bandock's new project is called Text Nuclear War. There's a screenshot in his latest blog post. That's right. BYOND 4.0 interfaces: So good you'll screencap text! =)
- DadGun is running a poll asking whether or not Era of Command should have defined places to build. I'm curious about whether or not what the voters think matters since details on the new turn-based game appear scarce. =)
- Choka is looking for people to work on a turn-based game called Sinxys Saga. I confused it with a separate RPG project, which I apologize for. However, candidates could probably use more details on the game and the positions offered.
- Nategrant and Oasiscircle's Palace now has a visitor map on the hub page. I think it's an evil trick so they can send waves of monsters towards your house. ;)
- I designed what seem to be decent subscription rewards for Super Real Robo GH. I think that I've finally finished the interface too, but it will probably see some minor changes as I go. Meanwhile, I started designing an anime-themed RTS and a simultaneous turn game with a dungeon crawling theme.
Got news? All of the fun ways to go blind on the internet... and I choose web page color adjustment?
I agree with you about the games section. The yellow text on grey background doesn't work very well.
Stealing the background & text colours used in the rest of the site might work.