ID:43706
 
[Copied from the developer forum post]

pif_EncryptedSave 2.00 is now up on the hub.

This library is setup to allow game makers to easily encrypt and decrypt savefiles to keep mischevious players from modifying their savefiles while they're stored on their computers. This way, space can be saved on a server and users can take their savefile from server-to-server. This time around, the programmer can choose their method of encryption, which, thanks to BYOND's new call()() functionality, can also be inside a .dll file.

If you find any bugs, or just want to make a comment or suggestion, as always reply here or make a post on the forum.