ID:43244
 
Posted by Jeff (Jeff8500) and copied from his blog.

Yes, that's right. Pokemon Amethyst 2. Although 1 was never technically finished, and changes may stilll be made, much of the current system gets boring/repetitive and there are many bugs. I intend to completely phase pokemon out of the game as characters, redo the battle system to relocate you to a randomly generated "arena" based on where you are, and make all the other code 10x more efficient. Contests will be redone and hopefully bugless. I am planning on beginning the work today after I do my homeowork, and suggestions are very much appreciated.

Current system plans:

1) The current trainer/clothes selection will remain the same.

2) Trainers will then choose their first pokemon, which will most likely be based on the game. I'm not sure what starters to use, whether it uses all of them, none of them, or a whole new set altogether.

3) Quests will be redone with an actual script. Legendaries like Dialga will become one-time obtainable pokemon, but you can still obtain them afterwards through the use of an item if you defeat them on accident. It's kinda like the current system, except it will be a little harder in a sense.

4) Training will be like the games, where you travel around battling.

5) AI will be much smarter and act more like a player (The fact that they can walk diagonal in PA one really bugs me).

Battle system description:

When a player enters tall grass, there is a chance a pokemon will appear. Then the player chooses their pokemon (not sure whether this will be in or out of battle), and then takes control of that pokemon. The skin will be used to control battle commands, which will look cleaner than the current interface. Attack usage will still be based on energy (PP based systems would require a decent amount of extra typing into the attack lists and level up code). When a pokemon is defeated, all your pokemon that were in the battle gain exp based on each pokemon's level and the level of the defeated pokemon. Other things may be involved, too. Then you are relocated to the grass where you found the pokemon. PVP battles will be similar.
i have question your game has a blacksceen and wont come off can u help ????
Sorry, that's one of the many bugs in the current game. Hopefully the bug was in the code I removed from the game for PA2.
There is no Join option. How can we play it?
ok, i found the Join option, but every time i try to get on, it says connection failed!
when the game is online?
u made the best pokemon game ever man
Yo when is PA2 coming out and why server off line
i love the game! when is it going to be on?From a wolves rain lover and your biggest game fan lol ^-^
PA is the best game ive ever played! Whens it commin back online?
Toboe forever wrote:
i love the game! when is it going to be on?From a wolves rain lover and your biggest game fan lol ^-^

me too i love Wolf's Rain you can pretty much call me Kiba or Tsume
It's back up now. And when you join and it says connection failed, it means Mino closed the server and the hub hasn't updated yet.
so the updates are done
No, I mean the hub page itself doesn't update with the games players/servers thing often. The updates are almost done though, just let me finish my GIAW contest entry first.
like i said earlier when we 1st met i can help you do any thing i am byond genius i realized that in PA there are alot of problems
PA2 will fix those problems. Plus, PA1 is virtually unfixable, because much of the code is out of place.
oh really
Kazuma_The_Demon_King wrote:
oh really


Yes, really. For example, I never managed to pin down the permanent black screen bug. Plus much of the code is just plain bad.
i see ever time i play lol
Kazuma_The_Demon_King wrote:
i see ever time i play lol

dummy
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