Problem description:
I'd like to use missle() to animate something on the client.screen. Is this possible? I cannot seem to find anything on this. How would it deal with finding the location of what its moving from if the X/Y/Z of the obj in client.screen are null? I'd have to use screen_loc but im not even sure it supports that.
Ugh really :S that sounds a bit resouce hoggingly slow. Any server lag and.... hmmm
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EternalDuelistSoul wrote:
Ugh really :S that sounds a bit resouce hoggingly slow. Any server lag and.... hmmm I use it in my demo. Doesn't lag too much. |
Tried it and its a total waste of time. Locally it works, bit jittery but fine. On a server might as well not be there. You never see the animation ever. Ugh.
I need to find some way to adjust for the lag i suppose :\ im using a while() loop and doing it a few pixels at a time. |
Leave slight gaps between when each while loop is called(so stick in a spawn()/sleep()). I have found this dramatically reduces lag, also could set it to be background if your using a proc but I don't find that helps.
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Example: