Well, couldn't be bothered with trying to figure out why the code for objects was working on other people games, yet when I used to exact same code it didn't work for mine, so I just made the command into one already available to the user.
The drop is:
Drop(obj/O in usr.contents)
O.loc = usr.loc
Pick_Up(obj/O in oview(1))
usr.contents += O
Short and sweet, just how I like it.
Copyright © 2025 BYOND Software.
All rights reserved.