ID:42762
 
And is hard to figure out and implament properly.

System I have right now is that herbs and some other items can be mixed to make potions.
The system works in a relatively simple way, all items used in alchemy can make specific potions, get items which make the same potion and mix them together and avoila, a potion is born (most items can be used to make several different types of potion, so you have to mix and match). Some potions have other requirements too, such as you must used between a certain amount of items and so on.

Seems like a system that appears complex in the game and it works fairly well.
Except it... Needs a hell of a lot of items to make potions. Maybe it is just that I have too many types of potions to make (some 200+). But yeah, right now I am trying to make it so with 50 herbs you can make all those potions (and remember, you might need 3, 4 or even 5 herbs to make one specific potion).
Anyway, the problem is simple. 50 HERBS (+ other items)... Is this too much or not?
It makes finding the herb you do want difficult (because of the massive variety) and it makes remembering what herbs do what even harder.

So :[ Should I keep the system I have now in all it's stupid complexity, or come up with some other, easier to use system? (If so what?)
Your system sounds like an over-compliated Elder Scrolls-style system.
Popisfizzy wrote:
Your system sounds like an over-compliated Elder Scrolls-style system.

Basically it is similar in a way to the Elder Scroll games. The difference is mixing herbs doesn't add specific effects to a potion, it simply produces a type of potion.

An example would be taking 5 herbs

Herb 1 heals Hp, Mp and is an antidote
Herb 2 heals Hp and is poison
Herb 3 is an antidote and heals Mp
Herb 4 is an antidote and poison
Herp 5 heals hp and mp

To make a healing potion you would need to mix herb 1, 2 and 5 in some way, such as herbs 1 and 2, 2 and 5 or 5 and 1 (or all of them).
Whereas making an antidote requires you to mix herbs 1, 3 and 4 in any combination.

You get the idea. On the surface it's not too complex, but the fact that I have a lot of potions and each herb could be used to make 20 different potions is what makes it overly complex.

Here is an exampe of the "best" herb...
Heuchera
combine=list(/obj/Items/Potions/Blackrot,/obj/Items/Potions/ Antidote,/obj/Items/Potions/Greater_Potion_of_Energy,/obj/ Items/Potions/Lethal_Poison_Potion,/obj/Items/Potions/ Lesser_Potion_of_Personality,/obj/Items/Potions/ Lesser_Potion_of_Knowledge,/obj/Items/Potions/ Greater_Potion_of_Brilliance,/obj/Items/Potions/ Potion_of_Stamina,/obj/Items/Potions/ Lesser_Potion_of_Skill,/obj/Items/Potions/ Potion_of_Charisma,/obj/Items/Potions/ Greater_Potion_of_Skill,/obj/Items/Potions/ Lesser_Potion_of_Charisma,/obj/Items/Potions/ Greater_Potion_of_Wisdom,/obj/Items/Potions/ Greater_Potion_of_Intelligence,/obj/Items/Potions/ Lesser_Potion_of_Intelligence,/obj/Items/Potions/ Potion_of_Energy,/obj/Items/Potions/Lesser_Potion_of_Energy)
As you can see, it can basically make a lot of different potions. And it can be difficult to remember what it's effect is due to this.

If your eyes go funny from looking at that it can basically be used in the creation of about 17 different potions.