ID:42500
 

Poll: Current thoughts?

Looking good 26% (4)
The skin sucks, CHANGE IT 26% (4)
...Whatever... 6% (1)
My eyes... THEY BURN! 40% (6)

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I would like you to test this out, primarily with the trainer cards as I had the most problems with them. Fairly simple, neh? Please comment with any problems you have noticed or with any suggestions.

See the previous post about mouse shortcut/selecting choices.

In some instances, you'll have a choice to make in your hand, the mouse shortcut to select the card is left clicking with CTRL being held. When discarding a card in this option mode, you'll note it goes to the discard pile but does not remove from the hand (as it isn't updated), I'll fix that up later.

Oh and the AI is still in dummy mode, per say


For those curious about what theme decks are chosen randomly, here they are (lazy to reformat it):


Testing
AlphaGrass{name="Forest - Alpha";Cards=list("Baseset"=list("Bulbasaur"=4,"Ivysaur"=4," Venusaur"=4,"Weedle"=2,"Kakuna"=2,"Beedrill"=2,"Koffing"=2," NidoranM"=3,"Nidorino"=3,"Tangela"=2,"Grass"=22,"Revive"=2," Potion"=2,"Imposter_Professor_Oak"=1,"Super_Potion"=1,"Gust_ of_Wind"=1,"Switch"=1,"Computer_Search"=2))}

AlphaWater{name="Tsunami - Alpha";Cards=list("Baseset"=list("Squirtle"=4,"Wartortle"=4, "Blastoise"=4,"Magikarp"=3,"Gyarados"=3,"Seel"=2,"Dewgong"=2, "Staryu"=2,"Starmie"=2,"Water"=22,"Super_Energy_Removal"=2,"D efender"=1,"Pluspower"=1,"Energy_Retrieval"=2,"Full_Heal"=1, "Maintenance"=1,"Pokemon_Center"=1,"Pokemon_Flute"=1,"Compute r_Search"=2))}

AlphaFire{name="Fire Storm - Alpha";Cards=list("Baseset"=list("Charmander"=4,"Charmeleon" =4,"Charizard"=4,"Growlithe"=2,"Arcanine"=2,"Ponyta"=3,"Vulpi x"=3,"Ninetales"=3,"Fire"=20,"Devolution_Spray"=1,"Bill"=2," Double"=2,"Pokemon_Trader"=2,"Pokemon_Breeder"=2,"Item_Finde r"=1,"Clefairy_Doll"=1,"Lass"=1,"Scoop_Up"=1,"Computer_Searc h"=2))}

Baseset
Zap{name="Zap!";IS="zap";Cards=list("Baseset"=list("Abra"=3, "Kadabra"=1,"Gastly"=3,"Haunter"=2,"Jynx"=2,"Drowzee"=2,"Mewt wo"=1,"Magnemite"=3,"Pikachu"=4,"Bill"=2,"Gust_of_Wind"=2,"S witch"=2,"Super_Potion"=1,"Potion"=1,"Defender"=1,"Professor _Oak"=1,"Computer_Search"=1,"Psychic"=16,"Lightning"=12))}

Overgrowth{IS="overgrowth";Cards=list("Baseset"=list("Weedle "=4,"Kakuna"=2,"Beedrill"=1,"Bulbasaur"=4,"Ivysaur"=2,"Magikar p"=2,"Gyarados"=1,"Staryu"=4,"Starmie"=3,"Super_Potion"=2,"S witch"=2,"Gust_of_Wind"=2,"Bill"=2,"Potion"=1,"Grass"=16,"Wa ter"=12))}

Brushfire{IS="brushfire";Cards=list("Baseset"=list("Charmand er"=4,"Charmeleon"=2,"Growlithe"=2,"Arcanine"=1,"Vulpix"=2," Ninetales"=1,"NidoranM"=4,"Weedle"=4,"Tangela"=2,"Pluspower" =1,"Potion"=3,"Gust_of_Wind"=1,"Switch"=1,"Energy_Removal"=1, "Energy_Retrieval"=2,"Lass"=1,"Fire"=18,"Grass"=10))}

Blackout{IS="blackout";Cards=list("Baseset"=list("Machop"=4, "Machoke"=2,"Sandshrew"=3,"Onix"=3,"Hitmonchan"=1,"Staryu"=3, "Squirtle"=4,"Wartortle"=2,"Farfetchd"=2,"Energy_Removal"=4," Super_Energy_Removal"=1,"Gust_of_Wind"=1,"Pluspower"=1,"Prof essor_Oak"=1,"Fighting"=16,"Water"=12))}

Playerset{name="2-Player Starter Set";Cards=list("Baseset"=list("Diglett"=3,"Machop"=3,"Macho ke"=2,"Rattata"=2,"Dratini"=1,"Potion"=2,"Energy_Removal"=1, "Pokedex"=1,"Fighting"=14,"Ponyta"=4,"Charmander"=4,"Charmele on"=2,"Growlithe"=1,"Bill"=1,"Gust_of_Wind"=1,"Switch"=2,"En ergy_Retrieval"=1,"Fire"=14,"Machamp"=1))}
Welcome BYOND! (4.0 Version 417.983)
Logging in...connected
Logged in as Rugg.
Connecting to file://C:\Users\Rugg\AppData\Local\Temp\Temp1_PkmnCard-Test2 [1].zip\PkmnCard\PkmnCard.dmb...runtime error: bad icon operation
proc name: New (/icon/New)
source file: ,0
usr: null
src: /icon (/icon)
call stack:
/icon (/icon): New('', "070", null, null, null)
Clefairy Doll (/Card/Baseset/Clefairy_Doll): New(the turf (3,1,1) (/turf))
connected
Connection failed.
Also I had pokemon TCG for the gameboy and it was pretty cool. D:
Hmm, I think I know what caused that and it now has been deleted, Thanks Rugg ^_^
Ironic. I got back into the real TCG just a few days ago.




Just tried it.. How come when I try to move my Ponyta to the Active position it goes do the discard pile? o_O
Mechana2412 wrote:

Just tried it.. How come when I try to move my Ponyta to the Active position it goes do the discard pile? o_O

Hmm, mind telling me what you used/did beforehand and how did you try to make it active?
Ah, I found the problem... heh, you could even had one of your opponents pokemon on your field rather than theirs... major oops on that. Thanks for the report Mechana :)