The thing is, I doubt we really want someone in this community who is too lazy to learn how to program and rather take someone else’s hard work. If the creator made the game open source, fine, go learn off of it. But don’t go and change the map, name, and then call it your work. Another thing is most games have bad programming practices in which we wouldn’t want the newer members to learn from.

Releasing an original game’s source code won’t help stop ripping. It will just promote it more as people will come hear knowing they won’t need to learn how to program, but instead take a game’s source code. If you are too lazy to learn how to program then don’t become a programmer. There is plenty of software for the lazy non programmers such as Realty Factory and Game Maker, just to name a few.
Ss4toby wrote:
Well, you see. When I first started BYOND at the age of twelve I had no ideal how to code. I remember I thought the term code ment a game cheat code. Anywho, I also was very lazy and did not feel like reading about it. So, in order to code I became a ripper. I downloaded a Dragon Ball Z game source, edited what I could, then would host it in hopes of people playing it. This continued for about 2 years. So, in my opinion ripping games is just fine and dandy if the creature allows it. Because we all have to start somewhere. Therefor, if you release more of a variaty of source we wont have NOTHING but anime games. You will never be able to stop the rips...

I started making amateur games when I was around 12 as well. Though I wasn't using BYOND (I was using something harder to use and learn). Not once did I consider taking, editing or using the source codes of other games, nor did other people in the community I was part of.
Fair enough, editing a source code is easy, and maybe it will teach you something. But you will learn a lot quicker and learn a lot more if you attempt to make a game from scratch.

Also, trying to use laziness as an excuse to use ripped source codes is a poor excuse at best! Making a game, even with BYOND requires time and effort, if you're not willing to put that time and effort into it then you wont get a lot out of it.
It is kind of like... Wanting to be a world class soccer player... And going to a world class team and saying "Well, I want to be the best soccer player in the world, and be super famous! But I am too lazy to actually train and earn that position... And I WANT to, so just let me, ok?".
There is no real justification for using ripped source codes, and the majority of people who do use them simply want the fame and glory that comes with having a popular game... Without putting any time or effort into it.

One thing I find funny with all these ripped games though is "Currently a rip, but we're working on making it a none rip soon!".
Haha... Seriously. Unless they remake the game from scratch (but then I wouldn't call that the same game) how can they claim they are making something they stole into something they didn't steal?
Honestly, the Anime guild might consist mostly of kids, but they are really stupid for their age. Like Foomer said, everyone I've know or know that is around that age has been a lot smarter and more mature than your average anime guild kid.
Maybe they are just roleplaying as their favourite anime character (narutor, who is obviously a retard because no real ninja would wear bright orange clothes and scream and shouts like some sort of kid with serious mental retardation)? Hahaha.
Recently we've been mulling over these very issues ourselves, because we'd like to shortly embark on an advertising effort to bring in more good players and developers. The primary deterrent to that is, as many of you have noted, the poor impression the (more vocal) community leaves upon new, potentially great, users.

We've had a lot of discussion over this in the past, and basically it boils down to promoting quality over popularity. I would love to adhere to that ideal. The problem, in a nutshell, is that BYOND is a business as well as a community, and unfortunately we don't have the luxury of thinking purely for the long-term benefits (and profits therein). There are two of us working full-time on this and we are just scraping by on what the memberships and the ads bring, and for better or worse (mostly worse), that income is almost purely due to the masses of the Anime community.

My hope was that by segregating the community into guilds, we could provide a bit of a barrier between the different types of users here. I really have nothing against the Anime crowd here and I hope they might be able to learn a thing or two-- but I think it's just a recipe for disaster to have them interacting with the more mainstream gamers & developers. And vice-versa. But so far this plan hasn't really worked out too well.

The problem, as many have noticed, is that we have such a dominant majority of Anime fans here that they have saturated BYOND. Our userbase gives the illusion of size but the fact is that aside from the Anime we haven't grown much in six or seven years. I do think we have just as many good developers lurking in the wings as we did back in the "heyday" so many fondly remember; it's just that they have a more difficult time being noticed.

We have a few ideas in mind to prep the site for other kinds of users (who we can target through advertising). For instance, I think we could benefit from cleaning up the developer forums quite a bit-- although they don't affect the majority of the community, they've historically been the means of communication for our best users, and we want those guys and gals to feel welcome and stick around. My thinking is that if we went to one of the aforementioned outside sites and posted a link not to BYOND, but to the development site/forums, if at least that were in a state that looked professional (and I think DreamMakers does a good job), that might be enough to give the system a fair shake.

As far as users and games go, absolutely we should be encouraging original (and more importantly, good) games. We've attempted to do this with the banners (which give a much broader selection of games than the popular vote reflects), but that's not working too well. It really boils down to not having the audience for the games we want played, and that is a catch-22 as we need gamers to bring in more gamers. We may be able to alleviate this somewhat through more regular contests and merit-badges for playing different games.

Please continue posting your thoughts on all of this. Given our financial and technical constraints, this is an exceedingly difficult problem.
If you don't want to alienate any new users, (forgive my bluntness), you have to remove the stupidity that is Classified Ads. If it was actually used properly for it's task, instead of mindless "I need code to do all the work" or "I need "iconner" to do work" than you'd be taking a step forward. That forum is going to waste, the very few actual serious replies posted probably go unnoticed.

Developer How-To and Code Problems could probably use a bit of a going over as far as standards are assumed.

The developer forums really need a firm set of community standards to adhere to. And what's more, they need to be enforced strictly. That in itself would help mature the community.

An example in point would be: Someone posts ripped code in Code Problems, and asks how he gets "GM". Normally five to ten people will insult the crap out of him or "offer" him help in horridly sarcastic tones before the thread is locked or deleted. I think we should discourage replies to those threads entirely.

Setting a firm set of rules would be on the right track.
Those posts that involved programming that is obviously not their own should be deleted on first site. Then again, we are all working on volunteers here and they can only do so much.

Perhaps we could find a volunteer for that section of the forum, just to clear out those type of posts.
Tiberath: I do believe the Classified Ads forum is pretty useless, but there is some good that comes from it. If the staff were to remove those forums then I highly assume the players will start posting all over the BYOND developer forums for help.
A third party website for that kinda thing has already been started. Anyone who does will be referred there; I dare say.
So basically, if you were to post a request for someone to make a game for you on any forum then you will be isolated from the “main” community and put with a community full of immature kids? All they will be around are people who are similar to them, which really won’t help that person mature one bit faster.

Though I kind of do like the idea, I just don’t believe isolation is the proper answer.
Isolation sounds fine to me if the goal is to get it off of the main forums. Its either refer and isolate, or delete on the spot.

Its not like its excessively demanding to expect people who don't want to be isolated to create their own games.
Tiberath wrote:
If you don't want to alienate any new users, (forgive my bluntness), you have to remove the stupidity that is Classified Ads. If it was actually used properly for it's task, instead of mindless "I need code to do all the work" or "I need "iconner" to do work" than you'd be taking a step forward. That forum is going to waste, the very few actual serious replies posted probably go unnoticed.

What would you recommend as a solution, besides removing it?
Perhaps a form to fill out, like in Bug Reports and such? Any posts that don't follow the format get zapped.
Isolation would not be the only option for those seeking staff. There should be forums in other guilds. For instance, BYOND Strategy has the Recruitment forum. It's just that people focus too heavily on Dream Makers. (I want the community forums in Dream Makers killed for this reason.)
BYAND(Build Your Anime Net Dream)? RAYAND(Rip your Anime Net Dream)
Nice.
I have read a lot of these comments, I mean Isolation I don't think would work out. But like posts inside the Classified ads do get very annoying. "Plase code game? 1 n33d h@lp. I d0 1c0n$?"
I'd be real interested to see how someone might define the difference between a legitimate request on Classified Ads and one that should be removed. If someone can give me a reasonable explanation of it, I'd happily post it with big red letters and delete all posts that don't fit the criteria thereafter.
Possibly good English language? And a good decent request.
Not like, (plenty of examples in earlier comments. :p) "Ned code 2 complte," or "i need icnr," like stated before, but like, "Looking for a map artist." Although most people are too lazy to type out in proper speech anyways. D;

I don't know, somehow I don't think a moderator announcement stating "All posts which don't use good spelling and grammar will be deleted on sight!" would be very well received.
It's pretty hard to define what a "good" Classified Ads post should be, but I picked a random post from a community I visit which has such a similar forum. I guess this could be an example of what a "semi-good" request could look like.

http://www.gamedev.net/community/forums/ topic.asp?topic_id=489049

I skimmed these "guide lines" and believe these should be applied to the Classified Ads forum. But not without some editing first to fit the BYOND community.

http://www.gamedev.net/community/forums/ topic.asp?topic_id=485134

Mechanios: Just because a post may have correct English doesn't make it credible.

Although I doubt very many people would read something like that even if it were a stickied thread, it might be worthwhile to post something stating that requests to work on games based on copyrighted property will be deleted immediately. Seems like that would remove much of the problem.
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