ID:41889
 
Or else you get punched through a WALL D:<<<<

Anyway yeah, in the middle of creating a game and a lot of the frame work is now in place. I just have to add content.

I will post lists of what I have at some other time, because I can't be arsed to write out the lists (which are very big).
But here is what I am looking for mainly.

Magical equipment. This can be weapons, armor or accessories. They HAVE to have some sort of magical effect which is activated on being equipped, unequipped, when attacking or when being attacked.

Examples of weak magic equipment includes...

Shatterspike - Minor damage to enemy armor.
Full Moon Axe - Deals double damage at night time.
Hells Fire - Deals vile damage, can burn enemies.
Force Bow - Shoots out arrows than can knock enemies backwards.
Shadow Leather - Increases sneak and assassination skills.
Casters Shield - Does not hamper spellcasting.
Ring of Blood Pacts - All summons are more likely to be successful and summoned creatures are more likely to be stronger.

Examples of strong magic equipment includes...

Excalibur - Only good can equip, deals divine damage, instantly kills demons, undead and evil, grants regenration bonus while equipped.
Orchid Malevolent - When equipped all stats are dropped to 1, however, all attacks never miss and kill regardless.
Gae Bolg - Never misses, causes bleeding, prevents healing and can instantly kill.
Avalon - While equipped all damage received is reduced to 0 with no exceptions.
Ring of the Demon - When equipped will randomly summon aggressive swarms of demons.



I also need useable magic items. These are not equipped, but can be used in someway to produce a magic effect.

Examples include.

Gem of Brightness - Creates a bright magical light when used.
Chaos Diamond - Casts a random illusion spell when used.
Bottle of Air - Can be used underwater to prevent drowning.
Chime of Interruption - Can interrupt spellcasting of anyone who hears it.


Hmm... I also need more magic spells too.
I divine magic into 3 (or 4) types. Arcane, Divine, Psionic (and Bard Songs).
Arcane is divided into Abjuration (defensive magic), conjuration (summons stuff), Divination (lets you see or know things), Enchantment (mind effecting spells), Evocation (lets you manipulate types of energy), Illusion (lets you create illusions) and Transmutation (lets you alter the physical or magical properties of things).
Of those I need Divination and Enchantment spells.

Divination spells are desperately needed. At the moment examples include.
Arcane Sight - Lets you analyze an enemy, outputting it's strengths and weaknesses.
See Invisible - Lets you see through magical invisibility.
Clairvoyance - Lets you see living creatures regardless of invisibility, being blinded or due darkness or line of sight (through walls).

Enchantment spells are less needed, but include.
Charm - Makes enemy less likely to attack.
Heroism - Targets combat prowess is increased.
Antipathy - Creatures pay no attention to caster.
Induce Rage - Target flys into rage, becoming stronger but randomly attacking anything that moves.

I need some divine spells too. Divine spells are divided into (at the moment) Life (healing and preventing death), Necromancy (killing and controlling undead), Divine (strong offence against evil), Vile (Strong offence against good), Nature (various nature effects), Storm (various weather effects) and War (various buffs).

I could do with more Life, Divine, Vile, Nature and War spells.

Life examples include...(In serious need of)
Heal - Heals Hp but slow casting time.
Flash Heal - Weaker than heal, but fast casting.
Regeneration - Healing over time.
Death Ward - Reduces chance of instant death effects working.
Contingency - Prevents target from dying once.

Divine spells include.
Searing Light - Deals minor divine damage, doubled against evil, can blind or burn evil too.
Rescue - Rapidly teleports target next to caster (and hopefully out of danger)
Consecrate - Creates area that damages and repels evil.
Holy Fire - Major fire and divine damage to evil, burns, blinds and can instantly kill evil (half damage and no effects otherwise).
Bless - Improves damage deal and acc.

Vile spells include.
Claws of the Demon - Unarmed attacks deal more damage but of vile attribute, can cause bleeding and have improved critical hit rate.
Searing Darkness - Opposite effect of Searing light, vile damage, double against good, can blind and burn good.
Death Armor - Provided def bonus, good melee attackers take minor damage per attack.
Disrupt Soul - Inflicts paralasis, while paralasis is in effect deals minor damage, when paralasis ends has a chance of instantly killing weak willed creatures.

Nature spells are needed seriously too, currently have.
Natures Ally - Summons animal.
Befriend Animal - Attempts to turn animal into loyal ally.
Entangle - Creates area of tangling vines to hamper movement.
Quillfire - Fires razor sharp quills.
Barkskin - Provides defence, earth and water bonus but weakness to fire.
Animal Rage - Greatly increases strength but decreases int and wis and target is prone to mind effecting spells.

War spells are include...
Gird of the Warrior - Increases defence and block rates.
Lions Roar - Inflicts minor damage and fear.
Disarmament - Forcefully unequipped all enemies weapons.
Cloak of Bravery - Increases resistance to mind effects.
Strength of the Giant - Massive str boost.

Anyway, need more of those.

Now onto more specific things.

Need more poisons. Effects can be as weird and wonderful as you can imagine, provided they are plausable and can be done in a game.

Current examples include...
Endless Rage - Victim constantly becomes enraged until they collapse and die from exhaustion.
Hellstrike - Initially has no noticable effect, after a while though will turn the victims blood into fire, possibly burning them to death.
Mindrot - Slowly destroys victims brain, dropping their int periodically, when int drops to below 1 they are killed (no brain left).
Sweet Dreams - No intial effect, the next time the victim sleeps they will not wake up and eventually die.
Throatsprout - When breathed in will cause fungii to grow in the victims wind pipe and lungs, provided they need to breath to live they will eventually die of suffocation.

Hmm... For now that is about all I need.

Any ideas would be appreciated and unless not possible probably used! SO POST SOME GOD DAMN IDEAS ALREADY.