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Mar 7 2012, 2:09 am
In response to Eternal_Memories
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It could use ckey for cleaner reading.
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I think that there should be a built in IsFan() proc so that you can check if a player is a fan of your game on the HUB.
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In response to King_ed
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You can already do this on your own, but you'll have to check it everytime a player logins, or make it loop every x time.
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In response to King_ed
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But it will be a lot simpler if there was a built in proc for it.
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In response to King_ed
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I think the "lag" produced by it would be the same if it was a built-in proc. But sure.
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In response to King_ed
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++
It can be made on your own but I think that would actually be a good idea. |
++ For the aid of newbie developers. Intermediate developers should be able to handle it just fine on their own. There is always a way to reduce overhead.
I also wouldnt mind a list of fans on the text format for hubs. Maybe in a params like format? ckey1;ckey2;ckey3 |
In response to Lavitiz
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Lavitiz wrote:
++ For the aid of newbie developers. Intermediate developers should be able to handle it just fine on their own. There is always a way to reduce overhead. Params format on the hub wouldn't make any sense. The hub's format=text feature is designed to be imported as a savefile, which means you can read it as a list. |
In response to Super Saiyan X
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Super Saiyan X wrote:
Lavitiz wrote:Params format on the hub wouldn't make any sense. The hub's format=text feature is designed to be imported as a savefile, which means you can read it as a list. Ah, I didn't realize that. I've never even looked at it, really. Good to know though. |
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