ID:40305
 
Last night I put psycle on the XP box and gave it a try. It's an open source tracker. The pattern editor took some getting used to, but I was able to figure it out and do some interesting things with tweaking effects on a drum kit I put together with samples found on the net. I think this will be great for doing the music for the game. The way it does tweaking makes use of special integration with their packaged virtual instruments/effects. Using cubase-style vst's means tweaking thru midi which doesn't seem as easily done, as far as I can tell. I'll have to try that out with some vsti's I've made via synthedit, which is a great shareware tool for quickly building your own instruments and effects. Synthmaker is a good vst* creation tool too, although you have to pay them to keep using it after the trial period.
Does Psycle support any recognized Mod formats? VST isn't a format that BYOND handles.
It would be intense on the client to host VSTs, especially when I'm building sound machines that have a lot of instruments and effects computing in realtime. So even if byond could host VSTs it wouldn't make sense to produce at game runtime. I'd rather render the songs to a file that byond can play, such as ogg. Mods make sense if the music is a collection of triggered samples with minimal processing.
Ah, so VST then is a lot more complex I take it. In that case yeah, converting to .ogg is your best bet.

I'm a big fan of Mod music though myself; there's some really good stuff out there.
Yes, for example a VST instrument might have 50+ parameters that can be tweaked in realtime. The control panels often look like vintage analog synthesizers (knobs and sliders and lcd-looking readouts and stuff). Effects typically have just a handful of parameters each. There are thousands of free VSTs and you can make your own.

I agree there's some great mods out there. I think guitar hero used fmod's advanced features, or at least there was some mention about it.