ID:40290
 
My first library, and this time its actually good ^^. I just made a projectile library to handle area/homing/straight attacks without defining stuff in the verb or obj. Also straight attacks can work with trail attacks if you add it to the obj/Move(). It works very well and simple so it can save time and have extra features in code than using walk() commands. And theres is a lil demo part just to test it out!
very nice it helped me
Your welcome ^^, thats what it was meant for, just a simple proc to help code in projectiles faster.
but i dont get what Radious does
Radious defines how big the attack will be in tiles, this is only for area attacks, so you'll need area at the value of 1.
wow it really helped me
Menzu i need yur help with sumtin add me at [email protected] i really need yur help and tell me who yu are wen yu log on ok thanx :3
Ugh, I use aim, and suprisingly my aim is username is [email protected] , though I dont use msn sorry.

And thats great Ayces, glad I helped(Unless that was sarcasim >.>).
no it was not sarcasm
Not to offend you, but get better at programming before you try making a library because it's terrible.
Well how is it terrible? There is no real problem with it... Explain more so people can work on things please.