Star Traders

by LordJR
Star Traders
Space Trading Empire Building game. Start a new career as a trader among the stars, or colonize a planet and build bases to defend your trading empire.
ID:40175
 
I decided it's time to start reviewing some games. My first choice is a game that I found quite interesting when it first came out; unfortunately it never matured. The core gameplay is good, but now it serves as an example of BYOND's true potential without having reached it itself. I like Star Traders for what it could have become.

Star Traders is basically similar to something like Tradewars, if it was partially ported to BYOND. You buy and equip your ship, then fly around to see if you can find stations to trade goods, and planets you can claim and develop. I still score the game well for originality because BYOND doesn't have enough of these types of games, even though it's well-suited to them.

Like Tradewars, Star Traders was basically meant to be played multiplayer, although it's enjoyable on your own. It takes a while to build up wealth by trading with the stations you find, which buy or sell each of the major commodities at fluctuating prices. If you find a short profitable route you may find prices stabilize too quickly, so your best bet is to find a bunch of different stations and memorize where they are. Each server has a random station layout. All of this is to the good.

The down side is that once you've played and enjoyed this game for a while, and you've built up a small chunk of change for yourself, you are then chained to the computer. Even though there is still more you can work up to in the game, you'll have spent hours reaching a point of even small wealth. Well no problem, right? Like any RPG, all you do is come back and your savefile will keep everything intact. Except for one problem: Star Traders has no save feature. Once the server goes down, everything you worked for in the game is gone. The author has often said he prefers it that way, but I don't buy it; I think it's just a really bad excuse for being too lazy to finish the game, which he could have admitted just as easily.

Planetary development suffers from this as well; it's by far one of the most expensive things you can do. This section of the game isn't completely finished regardless, but what is there adds to the depth of the overall game--or would if you played for 12 hours straight.

Graphics-wise, Star Traders has mostly simple icons, but the icons for planets are quite good. I don't recall ever hearing sound, although it's questionable how much sound you'd really want in a space game.

In the end, Star Traders is more potential than solid game. It's a decent way to spend an afternoon if you're in it just for the one-time experience and don't care that your achievements bite the dust. This game used to sell subscriptions which open up access to other features of the game, though to get a subscription now you'd have to contact the author directly. I bought one myself at one point, although frankly that money was wasted because without persistent saves, the game loses a lot of its meaning.

For developers I recommend checking out this game and studying it, because a lot of good concepts are presented here that could be done much better by a committed developer. If you're at all interested in making any kind of game with an economy, Star Traders is a must-see. For my part I want to see someone make a game that has all of Star Traders' good points but few of the bad.
I loved this game. Played it. Subscribed to it. It will be missed.
He might of been to lazy to finish his Star Traders game, but LJR's Nihongo: Hiragana
Is well made.
Its sad that BYOND has a lot of potential for cool games which isn't being realized because people are too busy building the latest anime fad/dud. You'd think they'd get tired of hitting pbags after awhile (oh, sorry, I meant "training"), but apparently they don't.

Anyway, while this game is fun for a while, the poor interface starts to get aggravating after a while. I mean, fly to station, select buy, select item, select how many, select done. Fly to station, select sell, select item, select how many, select done. Repeat until prices change, find another set of stations, and repeat some more.

I think games like this would benefit infinitely with more things to find and do while exploring, so that instead of repeating a process over and over to make money so you can continue to repeat the process more efficiently, it'd be cool if you were trying to earn enough money to sponsor a space exploration trip during which you might find some genuinely cool stuff.

However, in Star Traders, naming planets is about as good as it gets.
Agreed on the interface. Although BYOND 3.0 really didn't have anything better than either browse() boxes or input(), this would've been a good place to use browse() and even the input() calls were managed poorly. I had to wrestle with that the whole time I was collecting screenshots.
The last screenshot there just inspired a future project idea for me. Yay! ;)
Hiead wrote:
The last screenshot there just inspired a future project idea for me. Yay! ;)

Yay for encouraging someone to never finish anything because new ideas come up which sound more fun to work on!

Foomer wrote:
Yay for encouraging someone to never finish anything because new ideas come up which sound more fun to work on!

Hey now, I'll finish something eventually. It might just come out to be a lot of somethings very close together, far into the future, because I kept stopping one near its completion to begin another. :D
It was refreshing reading a quality review. Thanks.
Freelance had a system like that. If all you do is buy and trade things, it gets real boring real fast (due to repetition), please tell me this game has more than just that?
With multiplayer involved, there was some combat involved, but battles were short and bloody, and -- of course -- death was permanent.

I once witnessed Leftley one-shot someone who was trying to jump his claim. I bugged out in a hurry.


In any case, hopefully Interstellar Inc. will carry on some of the spirit of stellar enterprise. However, the game is markedly different, and right now I'm designing it to be single-player-only, although I'm building in hooks as I go that would allow me to hack in a multiplayer system.