ID:39810
 
Well today I came across a well-known BYOND Developer we all know as "Calus CoRPS". I asked a few questions to learn more about this developer. Well, here is what he had to say:

Flame Guardian: Well hello to you Calus CoRPS, may I ask you a few questions for the community at BYOND Action?

Calus CoRPS: Sure, go ahead.

Flame Guardian: Well, to start it off. Are you currently working on any projects that we might want to know about?

Calus CoRPS: I work on many "test" projects in which I test different game systems such as air flow and in- game scripting. But am I working on any real games? Not really.

Flame Guardian: I see, but are you thinking about adding anything new to any of your old projects? Such as your very popular "Infected Cell"?

Calus CoRPS: Every now and then look back at my older projects and be inclined to work on it again since I've put so much time and effort in it. But I barely have the time or inspiration to do so. But if I ever was to work on Infected Cell again I would most likely remake the game since the code is extraordinarily disorganized.

Flame Guardian: Question, when you create games are you making them to benefit yourself, or to benefit the players?

Calus CoRPS: Sadly, the only reason why I like creating games is to see people play and enjoy my game. Which is my downfall; if no one was to play a game I created, I tend to lose motivation.

Flame Guardian: Would that be one of the reasons why you stopped working on Blubomb?

Calus CoRPS: Pretty much, a lot of the BYOND community are either immature or hypocrites in my judgment. I created a game that I enjoyed and I thought others would too, but when I go and release it so the community could test it out they go and say, "So this is a Lode Wars rip?" Or something to that extent. I still like the concept of Blubomb but I rather bring it to a more mature community which is not BYOND.

Flame Guardian: Interesting, did you ever think of remaking Blubomb using LUA or another style of coding?

Calus CoRPS: I would never want to use Lua ever again. PSP Lua is like the DM for creating games for the PSP, but it is even less powerful. Though, I've thought about creating Blubomb and or Infected Cell using C++ but I just don't have the time.

Flame Guardian: I see, is there any games or people(BYOND Developpers, or others.) that inspired you to create any of your projects?

Calus CoRPS: Not inspired, but there have been people who've motivated me to continue working on numerous projects. I would name them but the list could get long and I would be afraid to fail to remember someone.

Flame Guardian: Ahah, alright.

Flame Guardian: Out of all the BYOND Games that you have played, what would be your personal favorite?

Flame Guardian: Also, what would be your favorite genre of games?

Calus CoRPS: Hmm, that is a hard choice. I presume I would have to say Space Station 13 would be my personal favorite game, though the game's community ruins it. My favorite genre of games would have to be either shooters or sports.

Flame Guardian: Another question about Infected Cell. Why did you start making it? Was it because of your previous game "Living Survival"?

Calus CoRPS: I almost forgot about that game, I guess Infected Cell could be called the "spiritual successor" of Living Survival. But what really got me working on this game was I started watching a bunch of zombie movies and then I saw the trailer for Left 4 Dead, an Xbox 360 game. I thought about the concept of the game for a while before I started working on the project. There are 2 other versions of the game that have never been released during the production of Infected Cell. One was with vampires and zombies, the other was where one player is infected with the virus and is slowly turning into a zombie, and you must find who it is.

Flame Guardian: I will be looking forward to the day that you release those two versions. They both sound like a lot of fun.

Calus CoRPS: Thanks

Flame Guardian: If you were to create a new game on BYOND, what do you think it would be, and of what genre/guild would it be under?

Calus CoRPS: I think it would have something to do with in-game scripting, an air circulation system, and maybe the setting would be in outer space. It would most likely be put in the action guild as it should be a fast pace hacking game set in outer space.

Flame Guardian: Sounds original, and BYOND likes original.

Flame Guardian: So, what is your major long term goal?

Calus CoRPS: It was to create a fun zombie shooter in which players can mod the game. But I've stopped production on the game and I doubt anything special will ever come up.

Flame Guardian: Mod the game?

Flame Guardian: Were you thinking about releasing the source?

Calus CoRPS: No, a while ago I created a test demo in which you could use in-game scripting to create your own firearms and you could also add in your own graphics without ever seeing the source. The only two things that stopped me was that the custom scripting language I created was unattractive and it would take some time to add this test demo into Infected Cell since the demo wasn't as simple as a "plug n' play."

Flame Guardian: I'm looking forward to the day that you make that usable.

Flame Guardian: Well, I'm out of questions. Anything last words you'd like to say?

Calus CoRPS: If you like mindless zombie killing then you should check out Infected Cell.

Flame Guardian: Ahah, well thanks for your time. BYOND Action will be looking forward for any new projects you will be making. Good bye.


Well thanks for reading the interview. If you don't know what Calus CoRPS's great game known as Infected Cell is, well you can read the review to learn more which will be posted on March 2nd.
Nice interview.
Thanks for interviewing me, I enjoyed it.
Awesome interview i think i check out Infected cells sounds cool.
*takes off shirt and swings it around* CALUS CALUS CALUS WOOP WOOP
who is calus corps
GoodDoggyTreat wrote:
who is calus corps

Your mommy's sugardaddy ;O (no offense)
"Flame Guardian: Well, to start it off. Are you currently working on any projects that we might want to know about?

Calus CoRPS: ... Not really."


This is where I stopped reading.
Why is that?
Neat. Your Modding system and your Airflow Regulation/In-game Scripting systems sound neat. Hopefully the scripting isn't as hard as the kind in Console.(Which I still don't fully understand)
I may apply my in game scripting system to allow modding on my 4k project. Also the scripting shouldn't be too hard.