ID:37983
 
As a BYOND developer and gamer, I've found alot of games to have certain systems Original while the others are copied from the mainstream. This usually turns into a great game, but in the end if you're looking for something entirely different, you end up not being very surprised.

And so, I try to make Throne of the Elements as original as possible, while also adding some of the better elements of classic gaming into the mix.

-Communication-

Communication between players is something usually overlooked in alot of online games, most usually BYOND ones. Most BYOND games have an edited version of the default Worldsay or OOC verb and don't really take it any further than that. For TOTEO I've been trying to come up with a system that works well while also being new and engaging.

I've decided to totally remove the Worldsay function to try and support closely-knit communities of players. This makes players feel less involved in the community at times, but in the end it can pave the way for players to make their own communities to make up for it. The Friend system is mostly the same as most MMOGs, although I might change some things here and there to make it a bit better.

And of course, what would an MMOG be without a Group system. Groups tend to be small teams of players joined together to gain experience or finish a quest, although some of them may be for other uses. In TOTEO the system works in a different way, which, although I cannot release the fine workings of yet, I will describe in a few bits of detail.

-Recruitment Halls, allowing you to quickly find people in the same area as you who want to join a group.
-Any Player-owned property can be assigned as a Group Headquarters, giving you the ability to have a base to report to after finishing a mission with your group.
-Players can put Missions on a Noticeboard, or directly contact a Group to ask for help. Groups can go on a wide variety of missions for other players, ranging from retrieving and Player's items from a Rare monster's den, to even ambushing an enemy alliance's group.
-Noncombat Workman's Groups can also be made, allowing for players to share their custom-designed schematics or even work together in a factory-like setting to produce better items than that produced by individuals.
-A complex yet easy-to-use Group Management system, with options ranging from customized ranks of Group Members to even directly setting which members recieve what kinds of items.

And that's about all I can fit into today's post. Stay tuned.

Coming soon: TOTEO Development: Basics (pt 2)
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