If i dont recall, you played Gekisen rather often Riva. so stop being a douchebag.
Not only that but ive taken no ideas from WOTS, its not a rip of gekisen (what the fuck) how are you pulling so much shit out of your ASS.
Youve never even played it have you? Lord.
Go off in a corner and bleed yourself to death please.
The game is a PvP game, deal with it. We just added an RP system but guess what, a lot of roleplaying in naruto has to do with fighting as well. Suck it up, how many games do you play made by Valve or Blizzard that have more content than Fighting other people anyway? How deluded and fucking retarded can you be.
I understand Lukavs point, yet your being a little unfair, because it gets harder to level as you play and because there is a large portion of combat based on static damage it means that a level 30 can kill a level 50 (and has, many times in publically demonstrated chuunin tournaments) Its not like shitty wots, it isnt the same at all, you get somebody who has a good strategy and its been proven that level is not the entire game.
Either you cannot read well, or you are dyslexic.
I said you have REHASHED some ideas from WOTS i.e. chuunin exam, wars, etc. and some from Gekisen, (which is a rip of Zeta) like wars. The whole problem is that it is a PVP game with no depth. Every aspect in the game has been seen in other games before it. Do not be so quick to insult, that is why nobody respects you over the age of 12. and P.S. Learn how to read, man. |
Riva wrote:
Either you cannot read well, or you are dyslexic. First off, kid. Wars were my idea, Yes i put them in an older game first but I came up with them. Genius. Also yes lets give WOTS the idea of a chuunin exam, you fucking moron. Hey did you not realize the chuunin exams are like HALF of the naruto Manga? BUT NO lets say WOTS deserves credit for it, the wots chuunins are shit anyway and arent even executed the same way. At least GOA has automated chuunins that work and emulate the show, WOTS just gets some 15 year old to tell everybody what to do and bans people if they dont listen. Wars at any rate have a WIDE definition, just because i call them wars doesnt mean its the same wars i did before. The wars in GOA are Team oriented, 3 teams with respawn lives. Just because your an ignorant motherfucker riva, who doesnt even know anything about what hes arguing about, does not mean that i cant read. Learn to do some fucking research before you talk shit, honestly, Fucking embarrassing. BTW: Macro slots, STR/CON/RFX/INT stat system, Skill tree, Targeting system, Good AI, Having one central save server and multiple play servers so we dont playerwipe every week like wots. Yeah thats what makes GOA different. Dont be a fucking moron. (not to mention we have over a hundred skills that are each programmed properly, not everything has to be a straight projectile with a shitty icon.) |
Ignorance is on your side, friend. You know what they say about people who assume, and you are making TONS of assumptions. :)
My point was that you bring NOTHING ORIGINAL to the table with GOA. AKA it has all been done before, and FYI, automated chunnins (and genins) were first established in Nerd's Naruto Online, but I guess you wouldn't know that since it is you who has failed to do research. :( You are yet to show any evidence of your game holding any original concepts. "BTW: Macro slots, STR/CON/RFX/INT stat system, Skill tree, Targeting system, Good AI, Having one central save server and multiple play servers so we dont playerwipe every week like wots. Yeah thats what makes GOA different. Dont be a fucking moron. (not to mention we have over a hundred skills that are each programmed properly, not everything has to be a straight projectile with a shitty icon.)" Like you are a pioneer in DM code and concept? All of these things have been done before, friend. P.S. No matter how many times you try to insult me, or throw around big mature cuss words, it doesn't change the fact that your game is completely based upon stats, PVP and an endless ammount of training. Good night Danny. :) |
nice evidence tard, we dont even have training riva. Go back to WOTS you epic fail. And no ive never seen or played NO, its not my fault it doesnt exist anymore. And yes i am doing new things, you just refuse to awknowledge it to win an argument, but your using ignorance to hide the holes in your logic, so your the big failure here.
Not to mention you dont even have a fucking clue about making games or what is involved in these systems, your just a retarded kid who thinks your opinion matters. |
Masterdan wrote:
The game is a PvP game, deal with it. We just added an RP system but guess what, a lot of roleplaying in naruto has to do with fighting as well. Suck it up, how many games do you play made by Valve or Blizzard that have more content than Fighting other people anyway? Howdeluded and fucking retarded can you be. I understand Lukavs point, yet your being a little unfair, because it gets harder to level as you play and because there is a large portion of combat based on static damage it means that a level 30 can kill a level 50 (and has, many times in publically demonstrated chuunin tournaments) Its not like shitty wots, it isnt the same at all, you get somebody who has a good strategy and its been proven that level is not the entire game. The training getting harder isn't going to deter people from training. I know this from experience. Not only have I played games that used soft caps, but I used to be one of those "hardcore" people that was easily able to push past the average and completely dominate everyone that wasn't on as much as me. In theory, everyone will eventually only be a few levels away from each other due to the curve. Thing is, the hardcore players are going to reach that point in the curve months and months in advance. The average players may not even EVER reach that point. That means you're rewarded much more for the time you spend training than you are for being a good player. I've already agreed to a certain extent that you don't need to be stronger than someone else in order to beat them. What you DO need to do is train without end, for the rest of life of the game, or else any amount of skill you have won't be able to make up for a gigantic stat difference. I'll admit that it's nice to whip someone that's a higher level than you. It just gets OLD. I'd like to know that eventually he's going to have to get some skill instead of relying on the fact that he plays for 16 hours a day. It's even worse when someone plays constantly and isn't a complete retard. PvP is a central part of the game, but that doesn't mean it has to be the only part. At the moment, all the game really consists of is sitting around "training" until a War starts, as well as the occasional Chuunin for people that don't yet have it. I know the game is in beta, but it's not really showing any signs that it's going to end up being much different from all the previous Anime games. Also, you can't really compare an FPS (Valve) or an RTS (Blizzard) to GOA. WoW on the other hand is comparable, and they do indeed have much more content than PvP. For me, PvP is the main reason to play WoW. However, there are plenty of things to do other than PvP. The leveling isn't too horrible. Instances can actually be pretty fun with friends, as well as providing you with nice items for PvP. Raiding ain't my cup of tea, but a lot of people enjoy it. Again, can provide items to supplement your PvPing. |
Lukav wrote:
Masterdan wrote: Roleplay Servers just came out, basically servers where you may load one mob into it but if you die.. your dead. Anyway this is a place where a lot of good change is going to happen, once you get your character built you put him here, get in a squad and start playing the game. I understand your points your making, but you know theres nothing you can do to get a for sure solution, if yoiu make level caps then people who really really like your game will run out of things to do. And im just not okay with that, especially since the average fan seems okay putting in 100+ hours. You need a balance in any game, but yeah GOA is mean to be a game that keeps you wanting to play like crack, but compared to games like WoW its nothing in terms of that. |
Masterdan wrote:
Roleplay Servers just came out, basically servers where you may load one mob into it but if you die.. your dead. Anyway this is a place where a lot of good change is going to happen, once you get your character built you put him here, get in a squad and start playing the game. I understand your points your making, but you know theres nothing you can do to get a for sure solution, if yoiu make level caps then people who really really like your game will run out of things to do. And im just not okay with that, especially since the average fan seems okay putting in 100+ hours. You need a balance in any game, but yeah GOA is mean to be a game that keeps you wanting to play like crack, but compared to games like WoW its nothing in terms of that. I think you're overestimating the people of BYOND. The majority of them are probably going to choose to sit and train regardless of how slow it gets over playing on the RP server. Like I said, if you put caps in right now, yes, they'd have nothing to do. That's why I've been trying to suggest some more gameplay features that will keep people interested even if they're capped. In all the MMOs I've paid for, capping my character has never reduced the enjoyment the game provided. In fact, it was always nice to know that I didn't have to level anymore and could finally focus entirely on PvP or doing some PvE to improve my gear for PvP. On the topic of doing PvE for PvP: that's what I mean by endgame content. There are plenty things you could add for people to do even after they're no longer able to train. Then, even if people do get bored with not being able to train, they can make more characters and try some different clans/traits. If they ever feel like playing their main again, they'll know that he hasn't been outleveled by all those hardcore players, and can still be played and enjoyed whenever. Honestly, if endless training was such a good idea, I'm pretty sure there would be some MMORPGs using it. On one hand I can see why you wouldn't bother with doing things much differently. The players of Anime BYOND are going to like it just fine even if it's yet another game revolving around training forever. In fact, that's probably a big part of the reason a lot of them are there. However, I still think that there are a lot of people that would enjoy a more MMOish feel though. |
you know what the thing is lukav, there are lots of different games out there. I dont intend to win over every audience, and if you want a game with fixed level caps and intended for more casual gaming, GOA might not be for you. I am only level 66 as the owner of the game and im not getting pwned constantly, so i dont think the disparity is too much, but if you have a compulsion to reach max level and a soft curve drives you nuts, well i cant help you. Its the philosophy ive decided on and its too late now to change it.
|
Masterdan wrote:
you know what the thing is lukav, there are lots of different games out there. I dont intend to win over every audience, and if you want a game with fixed level caps and intended for more casual gaming, GOA might not be for you. I am only level 66 as the owner of the game and im not getting pwned constantly, so i dont think the disparity is too much, but if you have a compulsion to reach max level and a soft curve drives you nuts, well i cant help you. Its the philosophy ive decided on and its too late now to change it. My point is that there are no games like that in BYOND Anime. That was the whole reason I made this post. It's a shame seeing games that seem like they're going to break away from the norm regress into just a flashier form of endless training just like all the other games we've seen. Since I'm too lazy to learn DM for myself, I'll just spread my opinions and hope that someday someone decides they want to actually put some effort into making an Anime game that's different. It's your game, I know that. I've made a point of backing off whenever you say no to any of my suggestions, as I do with every creator. I don't push them or try to insult you. From the direction you looked like you were going with GOA, I just hoped you'd be someone that would be willing to put extra effort into the game in order to have something that moves away from the endless training mentality. It's disappointing, but since it's my fault for getting my expectations up, I won't push at it any longer. |
Lukav wrote:
Masterdan wrote: The problem is the majority of people dont want a level cap, we have discussion about gameplay design all the time, It sucks but your in a minority when it comes to that. You need to recognize, i would change things if most people wanted them that way, but they dont. |
Dan your a moron *sigh* your game has no real concept, like Riva, said everything about GOA has been done by many other games, but hey I will humor you, lets say your game is that damn good, yes GOA is fun, Slap a script to byond to do jutsu 4 times, pause awhile, do two complete different jutsu, repeat, after 5 minutes do 2 more completly different jutsu, and go to bed. Shit even world of warcraft solved problems for afk gaining.
Oh well, I know your ego will try to say that your game is the best on the internet or something, but hey who does not love random DC's, lag more powerful than a atom bomb, language that would make any pervert get sick to his gut, and players who are running around abusing bugs, without any punishment. Not to mention that 4.0+GOA equal super buggy time. Don't you dare try to lower SS13 It is complete original not like 2 games I know made by *cough* you, taking off from a anime and doing a poor job of, but hey maybe you saw naruto standing on a swamp saying I will level in 5 minutes Kakashi, lets hope my chakra does not run out or i will drown. Oh so what ss13 has poor graphics it was made what a couple years ago, maybe they was busy making the game fun more than a couple hours not like some games I know made by a certain player *cough* you, unless you have no life, or you have some sickness that pervents you from going outside than do not play GOA farther than 10, or heavens forbid a second characters, its going to be completely the same 10 or 90, just with a couple new justsu. Oh well I have typed enough I know I put alot of grammar errors but oh well. Lets hear what you have to say, because Masterdan = a poor piss white kid, who thinks that every developer should kiss his ass just because he used concepts from Naruto, and made a game out of it. Hey everyone lets give this trailer trash a cookie, since all he is going to do is bitch, moan, and must I say groan, and try to get his little GOA community to back him up, you remember what happened when he got Hypo on the anime guild? |
Masterdan wrote:
The problem is the majority of people dont want a level cap, we have discussion about gameplay design all the time, It sucks but your in a minority when it comes to that. You need to recognize, i would change things if most people wanted them that way, but they dont. Yeah, that's part of my point too. The players want the same thing again and again becuase they're afraid of something new. They don't like the idea of level caps because they think they'll have nothing to do once they cap, which isn't true if it's done correctly. You decided to go the way of popularity instead of innovation, which is understandable, but disappointing. Just know that based on the life cycle of BYOND, eventually GOA is going to be replaced by a new and hip endless trainer. God forbid anyone ever makes a Naruto/Bleach MMORPG. That'd be the end of BYOND Anime. |
Onimushia wrote:
Dan your a moron *sigh* your game has no real concept, like Riva, said everything about GOA has been done by many other games, but hey I will humor you, lets say your game is that damn good, yes GOA is fun, Slap a script to byond to do jutsu 4 times, pause awhile, do two complete different jutsu, repeat, after 5 minutes do 2 more completly different jutsu, and go to bed. Shit even world of warcraft solved problems for afk gaining. Thats funny, so did we. Good to know we have another uninformed moron talking shit. Guess what, you just lost your opinon because your first point was incorrect, you shit eating dirt fairy. You cant do repetitive things, we have the most freaking advanced system in place to check for scripting, and it works. Prove me wrong dickless, prove me wrong. Also to lukav, I personally agree with the majority, I would never make a decision simply because the majority agrees with it, im telling you that your tastes in a leveling curve are different than both mine AND the majority. Thats all. |
Well Dan, besides prove your maturity by using cuss words and attempting to insult me repeatedly, you have yet to give evidence of any game concept you currently have in GOA that is original and PVP free. I.e. Not seen before in another game and not dealing with fighting another player AKA stat dependent.
The real kicker about your game is the title, Grand online Adventure. It is really inaccurate because there is no adventure that takes place. GOG is more like it(Grand online Grind). What I mean is, from start to finish, you give the players the same gaming experience no matter what the level. Look at Naruto. Go back and read chapter one, then read chapter 385 next week. Do you see a drastic difference in the characters? That is what your game lacks. One could play for 5 months and have the exact same experience as he did on day one. |
Wars was implemented in WOTS long before GOA. Just thought I would like to take note of the great idea creator Masterdan.
Also, GOA's gay. |
<_<. All i see is a bunch of douche attacking dan becausae they lack the brains to make their own game.
Yes Goa has alot of flaws but it is one of the well thought out non rip game on byond. Dan can be a giant man-lady ass sometimes. But some of you nerds need to back off. "LOL UR GAMZ HAZ NO CONCEPTZ" |
Bluebook wrote:
<_<. All i see is a bunch of douche attacking dan becausae they lack the brains to make their own game. I'm getting annoyed by people bringing that up. When it comes down to it, plugging everything into code is one of the easiest gosh dang parts of making a game, so don't act like you need to be a grade A genius. All you need to know is the syntax of whatever code you're working with along with knowledge of some basic programming logic for efficiency. I know what you're thinking after reading that. "if r so ez y u no mak ur own gaem!?!?" That's becuase I, unlike many creators (not Dan), realize that I'm not fit to run a game. Anyway, I don't know about the rest of the people here, but I'm trying to exhibit some tough love. I don't want GOA to be another endless trainer, because Dan has taken a lot of steps in the right direction when it comes to making something that really is different and better. Think about it. If a (free) Naruto MMO was made, how many people do you think would leave GOA? Probably quite a bit. Some people might leave for the graphics, but overall people are probably going to leave because an MMO brings a lot more to the table. Since a Naruto MMO will probably never be made, why not make GOA the closest thing? Like Riva said, Grand Online Adventure strikes me more as an MMO name than an endless trainer name. I'm not even saying Anime games need caps specifically right now. There are points I made other than caps. A FORM of caps without actually capping, such as some actual gameplay so they can choose to play the game over tediously training, would work okayish as well. Right now, they just don't have that option. It's either train while waiting for something interesting to happen, or do nothing while waiting for something interesting to happen. |
Sadly Dan insists on dragging me through the mud on his own personal grounds (GOA's forums, and in the GOA game bringing my name up repeatedly). Obviously I have ruffled his feathers which was never my intent. I'm not an attention seeker and yes I did play Gekisen off and on over the years and most recently WOTS.
Now this may seem hypocritical as I'm sure you all know by now that the differences between the games are minimal, which is true and is also my entire point. The only reason I have ever played any of these games is because of the community of people that were playing along too i.e. sHiNoBi (gasp!). I thought that you wouldn't replicate the Gekisen experience through Naruto and I was really pulling for you and your game, but you have gone the same route as many before you. Endless training and constant grind. I was really hoping for the best. :( P.S. Dan, I'd appreciate it if you'd stop flaming me for giving you a small bit of CC. I know you are thirsting for attention and all, (I mean why else would you bring it to the attention of your game's community for no real good reason?) but it really doesn't do your character very well to constantly have my name in your mouth, just because I wont bow down and put something of yours in mine. |
All three things consist of some form of PVP, no? How many times can you become chuunin? Once, so that doesn't hold replay value, oh and of course it holds some type of competition aka PVP.
Missions? How many times can you escort person X and defend them from baddies AKA PVP and it not become boring? No replay value. How many times can you find item X and it not become boring? Once, twice maybe? How many times can you seek out person(s) X and kill them? PVP and boring.
Wars? Are you kidding? That has been done in every Naruto game, not to mention your Gekisen. It was lame as hell in the other games and lame as hell in GOA. PVP, boring and a dead horse that I beg of you to stop beating already.
"its not all about training and the stat builds in it are actually diverse and not simple and retarded like WOTS"
You give no real evidence to support this claim. Sorry, but GOA is A. nothing new as far as gameplay concepts go, and B. about as complex as a wad of paper. Just like every other anime based game the key elements are train endlessly and PVP, so you rehashed some ideas that have been done in WOTS (lol) and the rip Gekisen. If that's what you're on cloud nine about then this debate should go no further because you obviously have no concept of originality or depth.