I've finally got some time (and motivation) to take on the long and tedious task of implementing the Spells & Items part to DQ:NML's battle engine!
Now that this part's mostly out of the way, this means we'll have more time & resources available to develop the game on both a storyline and features standpoint.
Feel free to hop in if you feel like it. Constructive feedback is always appreciated!
Dec 27 2007, 3:45 pm
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Fuck yea!
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