ID:37275
 


Thats the basic jist of it, obviously we will be taking advantage of the top right area as a combat output only box. Also there will be a few new features, likely the panels on the bottom will be replaced by a series of grids, if i ever get the will to do such a thing. Props go to kobata and 2Shea for that. Otherwise, yeah thats it.
lol,nice plan.Did you used the New Version of Byond?
Yea good work Masterdan. New interface is preety. Combat output box is wery ingenious idea. You wanna make few new features Yea?? I think you can make tenten and girls feathures (GOA is some like gey serwer at the moment). An idea occurred to me that make some new jutsu like shuriken rasengan?? And why chidori nagrashi is like raiton swamp??
Sasuke use that with sword. We lowe you for that work!! - my sentense is correct?? Hyuga Siereq
i seem to remeber using this when it first came out
Not sure how a combat output box is ingenious, its been done so many times in games both byond and not :P Did u test resizing to make sure the borders and ect stay in place / fit to screen ect.
My skin is better. It totally wraps around my body.
Quaddw wrote:
Not sure how a combat output box is ingenious, its been done so many times in games both byond and not :P Did u test resizing to make sure the borders and ect stay in place / fit to screen ect.

yes sizing works well, and yeah the combat output box has been done now, but we did actually have it in the early interface before 4.0 was released to the public -.-
theres really 2 things im waiting for dans GOA...clans and Mnagekyou sharingan(itachi,kakashi) those effects should be hot especially kakashis Mnagekyou abilities.
theres really 2 things im waiting for dans GOA...clans and Mnagekyou sharingan(itachi,kakashi) those effects should be hot especially kakashis Mnagekyou abilities.
It seems like you've paid no attention at all to BYOND 4.0. That's one of the simplest interfaces anyone could make, you're still using 3.5 to do everything. 3.5 is old technology now, you're just causing more lag by using it.
Ignore spikeneedle, he just likes to complain about everything, even though he has never done anything on BYOND. The interface is sleek, I logged in for abit too look.
Jermman wrote:
Ignore spikeneedle, he just likes to complain about everything, even though he has never done anything on BYOND. The interface is sleek, I logged in for abit too look.

Agreed. Its all about appearances, we have not used the interface to do anything revolutionary to it yet. This is more than partially attributed to players not wanting too much change, but also more importantly because tinking around too much with the interface tends to end with a barely better or even worse result for players and hours of time wasted. Keep it simple stupid (KISS principle).

Also we are not using 3.5 to do everything, in fact that comment doesnt even make sense. GOA uses alpha values for all the graphical effects now, making poison smog appear like smog instead of fully dense blobs, things like that. We also take advantage of the new icon procs by using icon/Scale() to do the size changing for Akimichi. I guess youd have to actually play the game, or open your eyes and realize the ice in that picture is transparent.. meh whatever.

Also thank you Jermman, :)
OK, fine, if we're talking about appearances. Status panels have been outdated since 3.5, if you knew anything about programming you would know that people liked having none of those ugly panels. It was pretty easy to have a status-panel-less interface in 3.5, too. Also, your stats panels are not aligned properly with the input box.

There's a gigantic gap between village options and say, atleast center village options. The borders are on everything except the status panels, which, need I remind you, are ugly. The gradient borders are in contrast with the pixeled in wood above your ingame hud.

Also, Jermman is just annoyed that I pointed out obvious flaws in a game he worshipped. [Not this game.]

[P.S.] Your art styles inside the game do not match at all.
SpikeNeedle wrote:
OK, fine, if we're talking about appearances. Status panels have been outdated since 3.5, if you knew anything about programming you would know that people liked having none of those ugly panels. It was pretty easy to have a status-panel-less interface in 3.5, too. Also, your stats panels are not aligned properly with the input box.

There's a gigantic gap between village options and say, atleast center village options. The borders are on everything except the status panels, which, need I remind you, are ugly. The gradient borders are in contrast with the pixeled in wood above your ingame hud.

Also, Jermman is just annoyed that I pointed out obvious flaws in a game he worshipped. [Not this game.]

[P.S.] Your art styles inside the game do not match at all.

how about, and this is a great suggestion, you make your own interface before you criticize what was outlined as a work in progress. I said in my post that we planned on replacing the statpanels, its not a trivial matter. And you dont know what your talking about. The interface looks great.

PS: Art styles wouldnt match 100% because not all the art in the game is done by the same person, this is BYOND obviously. I think it looks great though, and im the only person who matters.
It's an interface. I've made dozens of them. Big deal.
SpikeNeedle wrote:
It's an interface. I've made dozens of them. Big deal.

Making one good one goes a long ways. Lets see?

(while your at it, show me the game you made that has better overall graphical competency than mine, since you seem to think the graphics clash and look bad.)
nice, big black outlines on overly contrasting graphics that look terrible. Way to prove me wrong!

Also your interface is the obligatory guy with no creativity grey on grey on darker grey theme. Epic lack of creativity or skill.

Actually that looks very good ( not the map part but the interface)
Masterdan, you should know what you're talking about before you criticize. That's all I'm saying. I don't need to point out your idiocy. However, I'll do it anyway.

Masterdan wrote:
Keep it simple stupid (KISS principle).

You contradicted yourself, way to go. My interfaces are infinitely better than your's because I know how to DESIGN. My interface is simple, effective, while still looking good.

My graphics are cartoonish. Obviously you would have no clue what type of art style anyone is using since you don't know how to draw a stick man, so don't criticize if you don't know crap. Ignorance.
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