Teleport:
This power enables you to teleport around the screen by clicking. There is a cool-down period, and uses a decent amount of energy to use. This power can eventually be enhanced to affect many people at once.
Invisibility:
This grants the user to become invisible to everyone, you can see yourself though. (I'm not sure if I should make it so you can see other invisible people also)
Fly:
This power allows you to take for the sky. All though you don't really go higher, you just can pass over trees, water, buildings, and things like that. This power uses a decent amount of energy also.
Freeze:
This sends an icy beam straight away from you, causing anything it hits to become solid and immovable. There will be a default amount of time before you can be unfrozen, but there are a few different variables that can help. If you or another Hero has Super Strength you can break out by having the ice being cracked. If the ice is hit by a Heat Beam, it will melt.
Morphing:
This ability allows you to take the form of any object within a few feet of you. You take the form of the icon, name, traits, and also the Text var so people can't use the text mode to figure out where you are. This power can eventually be enhanced to affect other people, and you can use it for longer periods of time.
X-ray:
Most of the objects in the Heroes universe are opaque. Using X-ray, you for a limited time can see through these opaque objects, but can't alter them in anyway, without another type of power helping.
Phasing:
Phasing allows you to become almost ghost-like. You can walk through walls, and any other dense object, besides from turfs like water, and mountains. You are almost invisible, but are still visible to the naked eye.
Heat Beam:
This carries the trait of Heat/Fire. This ability obviously causes damage, but can also be used to treat certain ailments like being Frozen.
Super Strength:
This ability increases your natural strength based on certain variables. If you have learned Super Strength, you gain strength faster also, and you also get a boost when used. You can lift/pull/push/break different objects, compared to a regular civilian.
Electric Bolt:
This ability fires an electric current. The bolt carries an electric trait, when it encounters the water trait it can have multiple effects. Some being, the object with water is severly damaged, destroyed, or people surrounding the object are effected also.
Regarding Super Groups, I have learned how to use Datums to create Super Groups due to Lummox's article on them. It is very neat. I plan to have a lot of customization for the Super Groups including: Super Group Uniforms, Super Group Emblems, and Super Group HQ's, which will be discussed in the Mission's topic.
So far, missions have been a great success. I haven't done much about them besides from activating them using Swapmaps. Most missions will be instances, meaning that only you can enter that map, unless you are part of a group. Then the entire group can enter.
Using Swapmaps, I have been trying to get Super Group HQ's to work correctly, that way I don't have to build every HQ by hand. That would save room also. If no one is in the HQ, it will be saved, and stored until needed again.
Stay tuned to the next update! P.S I am in need of an icon artist. If you can do turfs, contact me. I will have to wait till Xeal is done so I can see if your style can fit his icons.