Today I just met a horrible truth.
WiiWare isn't the Wii's version of Dream Maker. Its some rip-off way for Nintendo to make REGULAR COMPANIES put their games on the Wii Shop. Why do we really need this? There is no use for it. Honestly, for once I believe Nintendo has made a wrong move. They don't even NEED TO DO ANYTHING to make WiiWare. They just need to do the same thing they do every week- Put games up on the Wii Shop.
Nintendo has disappointed me for once.
ID:35591
Oct 10 2007, 12:19 pm
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Sure, it might be a bit disappointing that it isn't a tool for independent development, but who doesn't like having On Deman access to games?
This might mean not having to go to the store to get the newest must-have release... No more pre-order B.S. and no more sell-outs... |
Weird thing is: All games sold on WiiWare need to have low memory usage. Which means that all of the games on WiiWare aren't going to be as good as the regular ones.
And you'll STILL need to spend alot of cash to buy the Game Production software in the first place. |
Yeah, I was kinda hoping to be able to make some games for it...
Still though it sounds good. Is that their special september announcement or something? |
You pay for advertisement everywhere else, it's not a scheme, it's actually a leg up for all of us.
Look at it this way, Steam, XBox Live Arcade, and WiiWare are all actually a benefit to us. Instead of having us deal with the hassle of publishing, advertising, copyright, piracy prevention, and serving downloads for purchases, Wii/Valve/Microsoft has taken indie games that would have been passed by on their own, and for a negligible fee (compared to the cost of actually putting YOUR game on the shelves), made it available to a vast market of consumers.
I see nobody being wronged here. It's just smart developers paying to use a service provided by a company taking advantage of having a brand name, and a large userbase that it has rightfully earned in the last twenty something years.
Or were you just not looking at it that way? I'm certain that the developers of the software receive a fair royalty, considering they spent very little getting their game to a market of users.