Interstellar Inc.
Note: the in-game clock is only coincidentally close to the real time this screenshot was taken. The in-game clock actually progresses at a 1:24 scale, and it starts off at 15:00.
Now you know.
For those who are wondering, Justin Knight asked, and I quote, "Interstellar Inc.?" when I hopped into Deadly Waters, he mentioned that he was just hosting Project Talon, and I mentioned that it's my most direct competitor versus Interstellar Inc. (even though both games are rather different).
|
I drafted a fairly long reply a few seconds ago, but realised that I probably shouldn't be announcing it formally just yet. It's nowhere near complete: right now, that ship cannot move and is an empty shell; though I've implemented some of the core mechanics to allow ship activity, the actual Components (literally, little /component objects) that allow that activity still aren't implemented enough to allow a complete ship design to be built.
In short, my game is vaguely similar to Starflight, so splatty's game is probably the closer match. However, the "big picture" I have for the game is unique enough that it's really hard to say what it's close to. Plus, I only know the barest handful about splatty's game to begin with. |
--
Looks pretty sexy. I like the interface.