ID:34505
 
What is the GOA economy system? Let me explain its merits, the problem with many byond games is that over time money tends to lose its value. Now i definitely plan on avoiding this by not having GMs, making sure my code is solid and not full of exploits etc. However just like in real life, when there is an abundance of money the prices of goods will fluctuate.

Now I've made very basic items like the starting puppet/supplies/basic clothes set with a constant price however things like swords, supply scrolls, new items to be added later etc will all be effected by inflation.

Heres a scenario, The game has been up for a year and people have been playing fairly consistantly, however the updates may be more focused to jutsu and other features than new items, so say a great deal of the population has saved up a fairly impressive sum of money, lets say 50,000 each on average. Now in most games this is a dangerous situation, do you pwipe? what do you do? How GOA handles changes in the utility of money is that every hour it looks at every person and how much money that have saved and then looks at how much money has been spent at shops in the last 12 hours. Then it calculates how much under or over this person is above a set level of money (for closed testing it was 1500, will probably be moved up to say 2500-3000 for beta).

50,000 is way above the ideal considering items cost at most in the low 1-2thousand range. So what would happen? Inflation!! every hour the inflation rate would go from 100% steadily up by its maximum increment amount of 20%, after quite a few hours the inflation rate would be much higher and "rare" items like special high level swords (zabuza?) would cost well over 50 grand (above average). Crazy right? supply scrolls would cost in the hundreds of dollars or more and so supplies would still be important to conserve, things would adjust so while everybody has a large amount of money, they still cant go about buying up every special item in the game unless of course you truly have more money than the average by a heavy margin. Thats how the real world works! and thats how GOA now works. You'll notice the Economics button which tells you the inflation rate. Enjoy!!

This is exciting for me, i love economics and I've never seen a simple byond RPG implement such a system, and in my previous project it was a huge problem! people would just drop money all around because they didnt need it and it really sucks because One of the most fun parts of videogames (FF4 comes to mind) is saving up for a really extravagant item.
Dan, You should add a selling system so we can have people who 'manipulate the market' or add like a stock market system since we have an economic system.
Nice job as allways.
Economy is already in the Naruto game I'm developing. But, nice try. :)
You should make sure that with inflation, whatever you do also gives you more money. No need to inflate things when gaining money is super hard.
T3h B4tman wrote:
Economy is already in the Naruto game I'm developing. But, nice try. :)


Whats the name of it Batman??
Rugg wrote:
T3h B4tman wrote:
Economy is already in the Naruto game I'm developing. But, nice try. :)


Whats the name of it Batman??

It's a secret obviously.

And that isn't how inflation works :-\

How will the inflation go down? They spend all of their money? That doesn't sound very realistic.
Kalzar wrote:
Rugg wrote:
T3h B4tman wrote:
Economy is already in the Naruto game I'm developing. But, nice try. :)


Whats the name of it Batman??

It's a secret obviously.

And that isn't how inflation works :-\

How will the inflation go down? They spend all of their money? That doesn't sound very realistic.

Prices in the economy depend on the supply of money, money is "printed" in the real world and generated here when you complete a mission, Money in the real world is spent but it tends to stay in the economy unless the government hordes taxes or issues bonds. Obviously i was not trying to imitate the economy of the real world 1:1, however the basic idea is the same, as the supply of money goes up so do prices. I just never wanted the value of money to disapear, youll always need as much money as you can get because it will always be a challenge to afford what you want. Its a wonderful system for a game. It happens in MMORPGs too, since loots from enemies is somewhat constant but money tends to build up in the game because your trading between players most of the time, what happens is people start demanding more and more money for things. Its how the economy works on any "market" since npcs are not players and items are infinite in quantity, i wanted to imitate this environment.

And batman, link to the game or your not taking credit for this :P as far as im concerned showing things off to the public counts as a patent, i take credit for doing it first if you havnt shown it to anybody.. :P
Maybe you should make it so that the NPCs don't have an unlimited quantity. But they X amount of items. When the numbers start dwindling down, then the prices increase, and the selling price also increases.

This will drive the community-market allowing personal shops. This will increase the role playing and simulate reality.

Obviously there are holes like what happens when they run out of items...but you can figure that out yourself.


BTW, the Naruto game that Pap is talking about does that, and more >.>
Kalzar wrote:
Maybe you should make it so that the NPCs don't have an unlimited quantity. But they X amount of items. When the numbers start dwindling down, then the prices increase, and the selling price also increases.

This will drive the community-market allowing personal shops. This will increase the role playing and simulate reality.


BTW, the Naruto game that Pap is talking about does that, and more >.>

hmm, i dont see any naruto games on byond that are very interesting. I thought about a limited quantity in shops system.. but I didnt like relying on buying from players, I dont like the idea of stockouts and people buying up entire quantities of items just to resell. I want convenience and also keep money important, and i think this is the best way to do it. Manipulating price or quantity available are the two aspects that fuel an economy, both work when you have a monopoly.
I realize that basic things will be lower priced. But what about newer high leveled characters? They can't afford that puppet, or those scrolls. What do they do?

It /might/ not be that big of an issue, if the player-trading and inflation are right.
Kirbys_big_fan wrote:
I realize that basic things will be lower priced. But what about newer high leveled characters? They can't afford that puppet, or those scrolls. What do they do?

It /might/ not be that big of an issue, if the player-trading and inflation are right.

for beta player trading is disabled so i can monitor things in a more closed environment (if theres a money exploit ill be able to find out who to go to). But i removed inflation from items that are critical for certain builds, aka the most basic puppet (currently the only one) and supplies (supplies are to HP and supply "scrolls" are to potions, supply scrolls are effected by inflation as they are considered a luxory item) are fixed too,
"How can I mess with Yang and his uber puppeteer powers today? MAKE EVERYTHING EXPENSIVE!" O_o still think within time the inflation should be seperate to each village. So if people in leaf have big money their stuff would be high but if people in Mist are poor their stuff would be cheap and people would go there to buy stuff and soon their stuff will become higher thus making them want to fight off any leaf ninja who comes in their village to provent this problem
BlueFireX wrote:
"How can I mess with Yang and his uber puppeteer powers today? MAKE EVERYTHING EXPENSIVE!" O_o still think within time the inflation should be seperate to each village. So if people in leaf have big money their stuff would be high but if people in Mist are poor their stuff would be cheap and people would go there to buy stuff and soon their stuff will become higher thus making them want to fight off any leaf ninja who comes in their village to provent this problem

youll be l337 yang. you only have to buy like what, 6 cards? summed up thats how much im going to make epic rare items like the zabuza sword cost. Youll be fiiine.
Did kankuro have all of his tricks when he was a genin? no!
"Did kankuro have all of his tricks when he was a genin? no!"

I don't think thats the point. The point should be there was a capability. I mean, look at Sasori. He was building puppets at a very young age.

Anyhow I don't really think people play Naruto games for the economy part of it. I know why I used to play them and it was because of the jutsus.
QMarkReal wrote:
"Did kankuro have all of his tricks when he was a genin? no!"

I don't think thats the point. The point should be there was a capability. I mean, look at Sasori. He was building puppets at a very young age.

Anyhow I don't really think people play Naruto games for the economy part of it. I know why I used to play them and it was because of the jutsus.

Yeah, but part of being original is creating new reasons to be drawn to the game, if i make enough difficult to obtain items (summon scrolls, kusanagi, multiple puppets,whitefang-dagger, etc) then players will be motivated to do missions, will feel a sense of accomplishment to own one of these items. The problem with puppets was, they didnt really need many jutsu. Because puppet moves in my game are items you install to your puppets (poison bombs, needle gun etc) so i needed the economics system to make puppets have motivation to play for more than 10 minutes.
There should be a catch all passive jutsu to activate puppet stuff.
Just 1 jutsu, that shows the skill to activate stuff.

That just popped into my head.
Kirbys_big_fan wrote:
There should be a catch all passive jutsu to activate puppet stuff.
Just 1 jutsu, that shows the skill to activate stuff.

That just popped into my head.

im not really sure i understand, care to explain?
Lawlz! My Naruto game has economy and can be played by sense of smell alone!

Lol!!!!ONE!!!111!!!ELEVEN!!!OMGWTFBBQ
Ter13 wrote:
Lawlz! My Naruto game has economy and can be played by sense of smell alone!

Lol!!!!ONE!!!111!!!ELEVEN!!!OMGWTFBBQ

:O, Ter13 you used to play gekisen? right. I think i remember you @_@
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