ID:33840
 


Not sure how many people read my post a while back about a few different game ideas I've had, but I've been slowly but surely bringing one of them in particular to life, and it now has a name, Tynkin. NeonLare has been helping with ideas and graphics. The robots in the shot here are just different colorations of what will be Tykin himself.

The game will mainly revolve around physics based puzzles, combining different components together to form machines, and even vehicles eventually. As it stands I can run around with these guys, pick things up, and attach things to each other by means of the "mountpoints".

I'm using my Core engine, obviously, to create this, which will mean that this game will be very expandable and modifiable. For instance, the different coloration of Tynkin here was created just by setting his color1 to red. I also changed another variable to allow him to jump higher. The modules have mountpoints which are also very easy to add, and more or less automatically know how to work. At the moment, I have only fixed joints, but axels are soon to come, and with those, I'll really get things rolling, literally.

I guess I don't want to talk too much about it just yet, but I figured I'd leak a shot of what I've been up to.

In other news, I have Internet at my house finally.
Looks awesome! Keep up the great work!
Yes, I agree with DC. BTW, what exactly are you using to produce the 3d game? I've been looking into this and was wondering if anybody knew a good system.
I'm basically putting my own engine together using Ogre. I use Newton Game Dyanmics for the physics. I will be using FMOD for sound, just like BYOND.
Hehe, I remember when you first made the 3D layout of Tynkin, you somehow made like, a 15-stack of those little guys running on top of each other.
Oh, that wasn't Tynkin, that was a prototype of a humanoid model I was working on. Those models will actually be for another game, but I'll be redoing them most likely.