Shinkaru wrote:
PLX I WANNA BLAY IT PLEASE

Theres no set release date yet man. There may be a test this month, but no guarantees.
Shinkaru really needs to calm down... Anyway I'm thinking about making a meaningless demo that handles only transparencies for icons and see how well it runs.

Hopefully alpha channels won't bog it down like I'm thinking it will. I may be mistaken but I'm sure Flash uses OpenGL as well, and if that's the case then I could only imagine it'd be handled the same.

However BYOND is only 32-bit, so I don't see it effecting it as strongly, but it's always good to be safe before you do all this work on prettying your game up, only to find out it's also ruining it.
The Naked Ninja wrote:
Shinkaru really needs to calm down... Anyway I'm thinking about making a meaningless demo that handles only transparencies for icons and see how well it runs.

Hopefully alpha channels won't bog it down like I'm thinking it will. I may be mistaken but I'm sure Flash uses OpenGL as well, and if that's the case then I could only imagine it'd be handled the same.

However BYOND is only 32-bit, so I don't see it effecting it as strongly, but it's always good to be safe before you do all this work on prettying your game up, only to find out it's also ruining it.

Ah, nice idea. If you do it please let us know how it turns out. XD
I've been trying to get in contact with you LG, page me when you can. =\
Javster wrote:
I've been trying to get in contact with you LG, page me when you can. =\


Yeah? I paged you. You dont seem to be replying. My msn is [email protected] / AIM Pmitch205 if you really need to talk to me
Could we get an estimated release date?
Gojahn wrote:
Could we get an estimated release date?

Possibly before the end of the year.
You see energy in lightning strikes, which may or may not be transparent depending on the power being transfered to the earth. The reason ki blasts are rendered opaque in the series has probably more to do with the amount of energy they are supposed to have rather than any laziness from the artists, since making something opaque is no easier than making it transparent when you're dealing with standard cell animation. Everything is painted onto clear celluloid anyways, so really, opacity would require more work.

It was only a matter of time before transparency made it into DBZ effects. I'm glad someone with decent artistic skill is spearheading the effort. It'll give these rippers something to envy! Try getting clean screen rips of something that's not all there! ;D

Transparencies may actually help stave off most icon rippers, since you could slightly blend your icons together, making it very difficult to seperate into neat images with an editor.

~X
know whats nice? you cant print screen rip transparent effects.
Nope, transparency in cel animation would require more work... I don't mean as in "don't paint that area, and it's transparent!", I mean as in "we've got to mix up a semi-transparent batch of paint, and give this area a 'wash' of color" or "we need to use a special semi-transparent paint for this area"...

In addition, true transparency effects would likely require a seperate cel layer (just as you'd work with them in digital art)

The paint that is used for normal application is opaque by default... It doesn't require more coats to make it more opaque or anything, it simply goes on thick and opaque... Therefore, to make a color transparent (semantically speaking, semi-transparent), I'm assuming they either need to dilute the regular paint, or they have to use some specialty paint... And again, it has to go on its own cel layer...

Either way, animating transparent effects is more work than just simulating it with cleverly designed opaque applications (for instance, auras are made to look transparent, simply because they only apply the opaque paint to the outside edges and highlight areas, leaving the center blank and clear...whereas a true transparency effect would have a semi-transparent wash of color for the entire thing, with or without highighting, on a seperate cel layer)

So yeah, making transparent energy effects honestly would mean more work (in cel animation) than just trying to simulate them using the basic set of tools...

[Edit:] Actually, in DBZ, I believe they really did give effects like auras their own cel layers (I've seen cel sets with them separated), but this is probably due to the repetitious animation of the aura (why draw its cycle on all frames of the character's animation, when you can just keep reusing the same overlay frames for the entire scene, regardless of the character's mouth movements and such?) But they're still pseudo-transparent, with regalar, opaque paint applied to simulate transparency...
Yeah, The transparencys are taking time though, once i figure out how to change the whole icon's opacity it should be easier. Ill still have to go into each frame though so i can make the light more transparent the further it goes out.
Psh, people may not be able to print screen transparent effects, but they can rip the .rsc file.
Xeal wrote:
Psh, people may not be able to print screen transparent effects, but they can rip the .rsc file.

Yeah..That makes you wonder if its even worth it to put out a game you work hard on.
Legendary Goku 10 wrote:
Yeah..That makes you wonder if its even worth it to put out a game you work hard on.

Do you make the game for fame or for yourself? If the former, fangames aren't a good idea. If the latter, then the problem doesn't matter.
I suppose your right. Im working on the game for myself and the players (i wanted to play it before i became the owner, so now i CAN play it when its released).

But even so, its messed up to have your work stolen.
Looks like a good game.

I'll rank it :D
Most rippers don't know how to extract the icons from the rsc file. They usually just PrntSrc or F2 and cut and paste the images into a new dmi file.

And SSGX, just about every element of a cell animation is on it's own cell, including facial features and body parts that move more often than the body. I doubt doing transparent images is really any harder than opaque images, even if they do have to use different paint.

The point is, though, the ki blasts aren't opaque becuase of lack of motivation, it's due to the sheer amount of energy they are supposed to have. Auras are made of the same energy as ki attacks, but are far less potent, and therefore translucent. If the ki blasts were as transparent as the auras, they'd appear to be weak. The blinding light, however, gives them the illusion of massive power, just as really strong lighting strikes are thick and almost pure white.

~X
Xooxer wrote:
Most rippers don't know how to extract the icons from the rsc file. They usually just PrntSrc or F2 and cut and paste the images into a new dmi file.
Well Theres always the assholes who do know how to extract an rsc and release it to the public >_<.

As for the energy attacks. Im leaning towards making them partially transparent. Definitely at the point where there hands are while firing the attack. Hopefully i can get the "ki" look down. 4.0 has opened up so many possibilities its nerve wrecking ^__^.
i r rippar! i no icuner!


i know LG i was amazed too. o.o
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