ID:33436
 
These are screenshots for a game that I've been working on for the last couple of weeks. Its tentatively called The Gauntlet. I have a real name planned, for now this one works.

In concept, the game is an epic non-combat Metroid/Zelda/Chip's Challenge combination puzzle/exploration game. You explore the world, careful to avoid the many monsters that inhabit it, while searching for items that will let you progress ever further and solving puzzles along the way.

The game engine seems pretty solid at this point, and I'm working on actual content for the game now. I've got the first 2-3 sections out of probably 20 completed so far, so it'll probably take me a while. I'm not sure whether it will become easier or harder to think up puzzle ideas as more items become available for the player to work with, so we'll just have to see.

I've posted these screenshots on the forum on a few occasions, so you may have seen them before, but I'll post more if I add anything cool worth taking screenshots of.











Also, if anyone wants to be a serious play-tester for my game (I do need people to tell me if stuff is any fun or not, if puzzles are challenging, frustrating, etc...) or they think they'd be good at coming up with challenging puzzles, feel free to let me know.
I want to test it, looks fun!
looks good foomer. I used those same turfs to make Project Gaia a few years ago. Lol.
Reminds me of Blades of Exile by Spidweb.
One of the nice things about 4.0 is that is allows you to use alpha channels to give areas a "tinting effect". So you could have, say, an red tile that's only 25% opacity and it'll tint everything in the area red, assuming its layer is higher.

I used that for the cave screenshot at the bottom, as an example.
I'd be happy to test. Page me if you want.
Looks like fun! I love exploring, so if you need another tester, I'll be glad to help!

Also, ice mazes are always fun puzzles >:)
How exactly are you managing the inventory?
Is it an output window of some kind, or what?
Dude let me test PLEASE, but dont let Shinkaru test, let Rinkuu test!
Keep in mind that this is a simplistic puzzle/exploration game, not an RPG. I don't want to find anybody complaining because you can't kill stuff. :P

(Well, TECHNICALLY you can, but not in the way RPGists would like.)

And Ice Mazes are planned, don't worry. :P
Okay, if you requested to test here, you'll be able to play the game available here:

[Suspended for bug fixes.]

If you're not on the tester list, it won't load for you, so don't bother.

If you get to the "end" of what I have so far, you'll be given a number on how many heartbeats it took for you to finish the game. That's kind of like your score, so you'll probably want to post that. It'll also prove that you finished it. :)
Cool. How do you play, though? I can't quite figure out how to read the runes, and whenever I double click something, I can't move anymore.

*edit*
Ok, when I got through the red door, I was killed by these spike things and got this error:

runtime error: Cannot read null.last_savefile
verb name: Restore (/mob/verb/Restore)
usr: null
src: DarkCampainger (/mob)
call stack:
DarkCampainger (/mob): Restore()
DarkCampainger (/mob): Die(null)
Move(the brick (64,34,1) (/turf/structure/floor/brick))
Act(DarkCampainger (/mob))
Action(DarkCampainger (/mob))
Heartbeat(DarkCampainger (/mob))
DarkCampainger (/client): New()


I also couldn't move after that.
I guess that bug needs re-fixing. The runes weren't readable due to a bug that I added just recently. They aren't actually supposed to be runes, just a help tile. :P
Okay, most of those bugs were caused by a bugged 4.0 feature that I've already reported. So I just took that little (unimportant) feature out and it should run fine.

Let me know if you get that error again though, because I can't really see any reason why it should be happening, and I've never had any problems like that before.

You can download it again at:
http://members.byond.com/Foomer/files/Gauntlet3.zip
I'd enjoy testing too.
Okay, I added you.

If everyone could give specific feedback on what they liked and disliked about the level design so far, it would help me to make future levels more enjoyable.
Completed in 3437 heartbeats.

Nice game! I like how it's all centered around the starting area. The puzzles were a bit obvious, but fun nonetheless.

One more bug I ran into while playing is that after dieing twice in close succession, it didn't load my game properly and lost my red key. Easy fix though, I just reloaded.

The level design was straightforward, and I had few problems figuring out where to go (I had to go back through the areas to find the shovel). With some harder levels and some more interesting items, this could be a very fun game to play.

*edit*
Ack, I just lost my shovel in the second level. Also, when a butterfly ate me, it sent me all the way back to the first level.

*edit*
Woo! Just got a golden lantern. Although, I don't think I can go any further without a shovel :(

Also, the game speed setting is nice. Really helps for getting through those larger, bug infested areas :P

*edit*
Heh, just found that second secret passage. Nice placement, I was wondering where he kept coming from ;)
I'd like to test. I wondered why the BYOND EXE wouldn't work >_>
I'd love to help test the game.
I like to help test as well...
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