Q: 4.0 is very laggy, how can I fix this?
A: Turn off OpenGL. Inorder to do this you must go to BYOND.exe (Pager), go to your control panel, select a game and click Options. Now go to Client>>Preference>>OpenGL. Inorder for OpenGL to take into affect, I believe you must reconnect to that game.
Q: 4.0 is horrible, what can I do?
A: Remember 4.0 is in beta testing and there are many things that will be changed. But if you hate 4.0 so much you can download 3.5 right here.
Q: I can't have user defined macros anymore?
A: Yes you can. Inorder to do this you must go to BYOND.exe (Pager), go to your control panel, select a game and click Options. Then do Client>>Macros.
Q: How do I make text go onto the Output window?
A: output(msg,control) example: usr<<output("Hello World","Output1")
A#2(GhostAnime):
You can also check off 'default' on the output window where, if the output() proc is not used, it would use that one.. eg:
world<<"Hi" would appear in the output that has default checked off but to show it in another output window which is not defaulted, eg: window ID: "announcement", than you need to use the output() proc: world<<output("Hi","announcement")
Q: I edited my graphics with 4.0 but now I want to use 3.5 instead.
A: Well the bad part is that once you complie/(edit your graphics) in 4.0, the graphics can only be edited with 4.0 and no lower versions. There is a long process I've found to get them back. You must copy the 4.0 graphics, paste it in paint, copy it from paint, and then paste it into your 3.5 dmi files. This is why you should make a backup of your 3.5 game before you start updating it.
Q: I have 3.5, can I play 4.0 complied games?
A: No.
Q: I have 4.0, can I play 3.5 complied games?
A: Yes.
Q: How do I use alphas?
A: Go to the .dmi and then icon file you wish to use. Select what color you wish to use and then you'll see the alpha bar on the right at 255. Now scroll it down to where ever you want and then you can place the color down.
Q: Where are the release notes?
A: Right here.
Q: I just found a bug, what should I do.
A: First, if you do not know what to do if you've found a bug then I highly doubt you'll know how to write a correct bug report. Thanks to TheMonkeyDidIt, he has written steps on how to write a great bug report. First go here to learn how to write report a bug. Once you understand how to create one, you can now start on your <a href = 'http://developer.byond.com/forum/ index.cgi?action=message_list&forum=2
'>report.
Q: What's the first thing I should do before I get 4.0?
A: An important note from the BYOND Staff, "This is BETA software. It will contain bugs.
Back up your files before installing!"
Q: I type stuff in my input box and I also defined where it should be outputted at, but nothing works.
A: You need to define what Command the Input uses. To do this go to your .dmf file and click your window's name. Now double click (or click and press edit) your input box, select the Options tab. Now put what ever Command you wish input to use there. For example: Defaut Command: Say.
Q: I can't put stuff over the map such as a button.
A: So far, Interface elements cannot be overlapped, but hopefully you'll be able to do this within a couple of beta releases.
Most of these questions are fairly simple and you should visit the Help On(F1) in Dream Maker or forum search before you make threads about this.
Feel free to add more FAQs.</<output></<output>
ID:33423
![]() Aug 4 2007, 8:34 am (Edited on Aug 4 2007, 9:20 am)
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A#2:
You can also check off 'default' on the output window where, if the output() proc is not used, it would use that one.. eg:
world<<"Hi" would appear in the output that has default checked off but to show it in another output window which is not defaulted, eg: window ID: "announcement", than you need to use the output() proc: world<<output("Hi","announcement")