ID:33128
 
Well here's just a little run down of some of the features already in place within D.Z.

Quest System
Completley dynamic, allowing for varied and extended questing. Supports quest chaining (whereas quests will hae prereuesite quests that need to be completed before they can be offered) which is a huge component of the world storyline.

So far the quest basic types available are:
- Delivery (Take x to y)
- Retrieval (Get x from y)
- Item Collection (Gather 20 x's)
- Assasination (Group [Kill 10 x's] or Single [Kill x at y])

I'm also considering escort quests but am still deciding. As it stands each quest type can be linked to any other, such as "Go get the pistol from Tommy" [return with pistol / new quest offered] "Kill Tommy with his own gun!".

Note: system was built with the ability for players to fund their own quests in game... ;)

Semi-Automated Combat and AI
A combat system where mobs will chase you if you target them, will attack each other if they are enemies, will remember who has attacked them in the past and will also call for reinforcements if they see you as a threat.

Independant hand control ("He burst into the bar with his sawn-off shotgun blazing in one hand and his knife swinging in the other.") will allows for you to customise your combat style to suit you.

Evolved damage system where different attacks will have different effects based on different armor types (different enough?).

PsychoKinetic Power
Created, but not implemented yet. Still deciding on this one due to storyline conflicts.


Well thats about all I care to write right now, feel free to contact me here if you wanna chat about the game, or even via pager.

- GunRunner
Sounds awesome. Can I be a tester if you need one?
Sounds good and all but I want to see some screenshots, before I bother to think about this game.
LoL, he supplied us with screenshots on his last post.

Sounds neat, wait to hear more later.