Popisfizzy wrote:
Masterdan wrote:
Hiead wrote:
Nothing special, really. Looks like you've finally caught on to the idea of turf auto-joining. :/

May not seem like that great a thing for you, but theres not a single anime game thats thought to run maps through a dreammaker world to do autojoinin, Tree growing, random object placement etc. And ive yet to see a byond game really look overly attractive mapping wise, because most games dont do anything as "groundbreaking" as joining turfs.

Doing autojoining at runtime is a bad, bad idea.

Its not on runtime Fizzy, you run the map through my map making kit, then press the export button. Then the map is saved as a _dumped file, and i proceed to copy and paste the contents back into my map.dmp, compile and voila fully sexed up map with nothing being done on runtime.
Uh, why the hell are you copying and pasting? You can delete and recreate the file easily. pif_MapLoader could do that easily.
Popisfizzy wrote:
Masterdan wrote:
Hiead wrote:
Nothing special, really. Looks like you've finally caught on to the idea of turf auto-joining. :/

May not seem like that great a thing for you, but theres not a single anime game thats thought to run maps through a dreammaker world to do autojoinin, Tree growing, random object placement etc. And ive yet to see a byond game really look overly attractive mapping wise, because most games dont do anything as "groundbreaking" as joining turfs.

Doing autojoining at runtime is a bad, bad idea.

Its not on runtime Fizzy, you run the map through my map making kit, then press the export button. Then the map is saved as a _dumped file, and i proceed to copy and paste the contents back into my map.dmp, compile and voila fully sexed up map with nothing being done on runtime.
's been done, but good work figuring it out.
Popisfizzy wrote:
Masterdan wrote:
Hiead wrote:
Nothing special, really. Looks like you've finally caught on to the idea of turf auto-joining. :/

May not seem like that great a thing for you, but theres not a single anime game thats thought to run maps through a dreammaker world to do autojoinin, Tree growing, random object placement etc. And ive yet to see a byond game really look overly attractive mapping wise, because most games dont do anything as "groundbreaking" as joining turfs.

Doing autojoining at runtime is a bad, bad idea.

I autojoin at runtime in Ruin. Doesn't take so long.
Jp wrote:
Popisfizzy wrote:
Masterdan wrote:
Hiead wrote:
Nothing special, really. Looks like you've finally caught on to the idea of turf auto-joining. :/

May not seem like that great a thing for you, but theres not a single anime game thats thought to run maps through a dreammaker world to do autojoinin, Tree growing, random object placement etc. And ive yet to see a byond game really look overly attractive mapping wise, because most games dont do anything as "groundbreaking" as joining turfs.

Doing autojoining at runtime is a bad, bad idea.

I autojoin at runtime in Ruin. Doesn't take so long.

should be mentioned again, that GOA doesnt join on runtime. it joins in the mapmaking world and then exports the map file which is used in GOA.
all hail dan T_T
goa has the weirdest yet best mape style
=)
hey need one save file! pleasee ;SS :(
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