ID:32293
Jul 6 2007, 7:58 am
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Still plugging away at Core, today I finally got my cel-shading working, which is pretty cool, but what's more is I've got it set up so I can add more shaders into my tree files. Basically, it'll be like setting variables in BYOND to add shaders to different objects/materials. You should be able to go to the root node for all your objects, set shading = "cel", and have an entirely cel shaded game, just like that. Optionally, you could just set it for certain objects. Very cool. I've had some help from NeonLare with graphics, and he's getting into Blender modeling now, so he'll be helping develop some games in Core with me. I'll have to get some screenshots out after the models get polished and get to shine in all their cel-shaded glory from within Core. In more important news, I'm getting married on the 27th. Money has been tight, and it's still tight, but we should be ok. We now have 2 chickens, 2 dogs, about 10 fish, 5 horses, a pony, and about 60 rabbits if you count the litters. Despite it all, the biggest problem is leaving the dogs in the house, as our husky reaps very messy vengeance on those who leave him by himself. |
Jul 6 2007, 10:25 am
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You stole my artist!!!
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Crazy.
I can think of some cool uses for in-game cartoon-esque shows. Itchy and Scratchy, DerDragon style :-D. |
Congrats on your impending marriage. =)
What are you planning to do with Core when you've more-or-less-finished it? Just develop your own games on it, or are you planning to release it for other people to use as well? |
Congrats on your marriage and happy hacking on your Core engine. I'm sure it's come a helluva long way since I last looked it.
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A lot of people have asked me about whether or not I'm going to release Core. I'm leaning towards yes, since I'm down with the whole open-source thing. I want to gear it towards my "tree" files. They look very much like DM, only without procs or verbs. If anyone wants to help develop a system of implementing "procs" into the tree files, that would be awesome. For now, I'm just trying to allow a lot of customization from within the tree files, so games created with Core can be easily expanded.
I sort of plan to add variables like "melee_damage" or "jump_height", so you can kind of plug a game together, but we'll see. I'm probably going to work on a membrane shader this weekend for blobs and such. |
I'd love to develop a game on this, once you're finished. It sounds interesting.
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What are you planning on doing with 60 rabbits?....It's probably like 300 rabbits now, go check again.
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DerDragon wrote:
A lot of people have asked me about whether or not I'm going to release Core. I'm leaning towards yes, since I'm down with the whole open-source thing. I look forward to it. :-) |