ID:31356
 

Poll: What kind of training should I have for strength?

Weight Lifting (Timing) 35% (6)
Exercises (Repetition) 0% (0)
Push Training (Button Mashing) 41% (7)
None of the above (Please give an idea) 23% (4)

The polls are now closed.

I attempted to draw up some new turf graphics and alter some older ones. I also threw in some new on-screen graphics and training games.

This post is just to show off a few new additions that I added, don't mind some of the new turfs that look repetitive however, they will be varied come beta-testing.



( Here's me charging a Kamehameha beam )


( And me firing the beam at my adversary )


( Some changes have been made to the current beam-battle system )


( Some training games have been added too, this is the one to increase dexterity. Similar to the game whack-a-mole )


( And for training intelligence, you play a game similar to Memory )




Well that's all I have for now, make sure to attend the alpha-testing session on Monday night. I also wish to share that Monday's session will also be the last open testing before we get into closed beta.

P.S: Make sure to fill out my poll, if you have any other ideas for training games, be sure to share them!
Sexay.
Any one of those ideas would work, assuming it wasn't possible to just macro it and go AFK with a script written in AutoIt on.
Training grounds.
Teleport the player to an 8x8 map on a z level just for training and have them fight off drones to increase their exp.

Weight Training.
User can only use weights two hours per day. User's movement becomes massively delayed, and upon rand() steps being reached, they gain experience.
I'd go for the Weight Lifting (timing) exercise, except that any lag would throw it off and make it hard to play.

I'm not sure what exactly push training means, but that gave me an idea where you would push a block around in a randomized obstacle course.
Is it just me, or does the 'energy beam' look more like a ball followed by some glowing seagulls?

Otherwise, looks real nice.
I can't really make a full beam due to the directions allowed in my battle system, it's based on targeting so if you fire at a spot 2 squares to the left and 5 squares to the right, it would look choppier than if I made it this way.
Nice.

I'd think for strength you'd have a maze, and there's some blocks in random places and you have to move the blocks to the end of the maze.
Well they're designed to be quick and have some replay value to em, I mean players will be doing these games all throughout the game if they wish to.
What I once told someone to use but I believe they never used it was if you were to do weight lifting, why not have it similar to DDR? Where buttons comes up and you must match it.

Example:
(Q)(W)(E)(R)
-Q
-------E
----W ----R
That sounds like an awesome idea, and please refrain from calling me qwer.
Haha, I didn't notice that it spelt that out.
Errr TNN Fighters of legend is NOT up WHAT HAS HAPPANE?!
It's not so much a "What has happened" as it is a "what has not happened".

What has not happened is that, the game is not completed, nor is it in any state to be run on anything more than occasion.

The next time it will be up for public testing will be this coming Monday.
The Naked Ninja wrote:
Well they're designed to be quick and have some replay value to em, I mean players will be doing these games all throughout the game if they wish to.

Well you could have two games, one easier with less strength gain.

Nice Ideas TNN looking good.
oh **** monday? Ima probaly be on a bus to cali on monday.....